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ZeroDream
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CodeWalker
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7542dabb71b51ff6bc97d77ef68a18737d1219a0
Commit Graph
65 Commits
Fix for generating bone bind transform inverse when not given, Skeleton bone star size fix in world view
dexy
·
2019-11-04 00:04:02 +11:00
8335fd065c
Skin mesh now using correct bone transforms
dexy
·
2019-11-03 22:43:39 +11:00
6be0d5cb30
Added vertex shaders for skin mesh support
dexy
·
2019-11-03 06:25:20 +11:00
9f84ba8ad0
Fixed UV anim clips assignment to use geometry's ShaderID for the lookup.
dexy
·
2019-11-02 22:53:54 +11:00
3462513e27
Experimental bone animations playing from YCD. Windmills, fans, radars, ufos etc
dexy
·
2019-11-02 18:14:36 +11:00
6f0a7d99f9
Model Material Editor
dexy
·
2019-03-22 01:29:37 +11:00
023be70bb4
FBX importer v1, fix for YNDs DLC loading, fix for renamed NG encrypted RPFs, RelFile MetaNames addition
dexy
·
2019-03-20 21:21:47 +11:00
bc1efebe5c
Added Save methods to YdrFile and YddFile
dexy
·
2019-01-28 13:13:45 +11:00
f0128223ef
Updated ResourceBaseTypes, added Save method to YtdFile
dexy
·
2019-01-27 17:14:10 +11:00
3819d53890
Replaced floats with Vector3 for JointRotationLimit_s Min and Max
Carmine
·
2018-08-14 12:15:52 +02:00
b3069321e1
Renamed Min and Max limits in JointRotationLimit_s
Carmine
·
2018-08-11 18:15:23 +02:00
1b94cd4f04
Renamed some fields in Bone
Carmine
·
2018-08-11 18:13:52 +02:00
8caee271f7
Removed unnecessary SharpDX. prefixes
dexyfex
·
2018-03-11 01:27:13 +11:00
07330891bf
LightAttributes_s: renamed Unknown_1Bh as Flashiness and splitted Type into Type + GroupId (according to openFormats)
Carmine
·
2018-02-24 21:12:14 +01:00
2e09a96329
Moved all GameFiles to CodeWalker.Core
dexyfex
·
2018-02-25 00:59:00 +11:00
cbd242b8cc
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