dexy
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4854afa037
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YFT/XML conversion progress
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2020-01-23 04:05:50 +11:00 |
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dexy
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88b4785a10
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YFT/XML conversion progress
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2020-01-22 05:02:14 +11:00 |
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dexy
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9a53c2147b
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Deferred shading
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2019-12-04 00:52:22 +11:00 |
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dexy
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90142cb6da
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Peds form beginnings, new MetaNames, updated index field types for Bone, added EBoneFlags
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2019-11-06 04:53:20 +11:00 |
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dexy
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4cc780a461
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New MetaNames, Fragments glass windows progress, Renaming some things in Skeleton and Bone
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2019-11-05 20:47:10 +11:00 |
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dexy
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3819d53890
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Updated ResourceBaseTypes, added Save method to YtdFile
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2019-01-27 17:14:10 +11:00 |
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dexy
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3e2dd89702
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Trying to generate hash for LOD lights
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2019-01-26 21:00:13 +11:00 |
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dexy
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7d72c9be3a
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Generate LOD Lights making random hashes, now sorting by streetLight and hash
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2019-01-26 10:24:20 +11:00 |
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dexy
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0790169e2e
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Generate LOD Lights streetLight research, fix for MenyooXML import static objects
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2019-01-26 09:00:38 +11:00 |
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dexy
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2cf51e154e
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Generate LOD Lights adjustments
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2019-01-25 08:56:58 +11:00 |
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dexy
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cad229163b
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Generate LOD Lights now using drawable's light type
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2019-01-22 13:34:21 +11:00 |
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dexy
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239ff7fd8e
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Fixed bug in Generate LOD Lights when ymaps had no entities
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2019-01-22 10:03:28 +11:00 |
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dexy
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38b9b8fc0a
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Generate LOD Lights type added
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2019-01-21 21:05:32 +11:00 |
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dexy
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7f16c84360
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Generate LOD Lights now using bone ids
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2019-01-21 19:30:49 +11:00 |
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dexy
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c14590ff42
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Generate LOD Lights tool (WIP)
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2019-01-21 17:30:43 +11:00 |
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