dexy
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a11ec59dda
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Optimised BasicShaderPSGeomVars for DiffuseSampler2, added BasicVS_PNCTT.cso to source control
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2019-02-20 20:56:04 +11:00 |
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horstche
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3690b082bc
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Added vertex shader PNCTT and started implementation of DiffuseSampler2. (#43)
Added vertex shader PNCTT and implementation of DiffuseSampler2.
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2019-02-20 20:41:00 +11:00 |
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dexy
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d7d4054971
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Fix for XmlMeta not importing Vector3 arrays properly, Added extra texture sampler options
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2019-01-12 12:17:02 +11:00 |
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dexy
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f3c7538d78
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Fixed vehicle license plates rendering
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2019-01-11 20:40:13 +11:00 |
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dexy
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9dde38c930
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HD textures (WIP), vehicles.meta gtxd loading
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2019-01-06 05:04:33 +11:00 |
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dexy
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801d530d78
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Slightly improved newer vehicles rendering
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2018-12-21 22:37:55 +11:00 |
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dexy
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7660a228eb
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Renamed skin vertex types and adjusted vertex layouts
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2018-12-21 20:11:28 +11:00 |
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dexy
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1e2e927cf6
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Fixed grass painting and selection bugs/glitchiness
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2018-12-07 13:41:18 +11:00 |
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Soloman N
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b971beb5bf
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added grass painting
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2018-06-07 12:42:41 -04:00 |
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dexyfex
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4c46a850f4
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Improved rendering for nav poly selection, path shader now batches selection lines and tris
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2018-05-01 18:03:20 +10:00 |
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dexyfex
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a85eb257be
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Rendering support for missing/new vertex type used by some vehicles
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2018-03-17 01:03:37 +11:00 |
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dexyfex
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0264011ad0
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Shader improvements for decal_dirt
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2018-03-07 22:24:37 +11:00 |
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dexyfex
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a8243c3e0e
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R26_dev8 - First public commit
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2017-09-21 20:33:05 +10:00 |
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