Carmine Giugliano
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68bba817d3
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dynamic generation of vertex layouts for GTAV vertex types
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2019-11-11 12:28:37 +01:00 |
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dexy
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918ed7fccf
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Fix for leg jankyness. Added PBBNCCTTX shader
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2019-11-10 02:01:52 +11:00 |
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dexy
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639bebbc75
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Fix for crash with modded scenario files
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2019-11-09 21:10:06 +11:00 |
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dexy
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03fa5575bf
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Fix for bones on peds drawables with existing skeletons. Also included code to use geometry-specific bone matrices where boneIds array is used, but commented out since it never seems necessary (leaving in for reference)
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2019-11-09 21:07:41 +11:00 |
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dexy
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20545145a5
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PedsForm support for texture variations and alternative drawables, Sorting entries by name in YtdForm and when viewing Ydd in ModelForm
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2019-11-09 18:05:41 +11:00 |
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dexy
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87092996f8
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Animations now playing sequences correctly
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2019-11-08 22:55:39 +11:00 |
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dexy
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d60234469a
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Animation evaluation improvements
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2019-11-08 19:53:29 +11:00 |
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dexy
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629ee125a5
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Reset ped model to T pose when no animatino selected
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2019-11-08 18:58:56 +11:00 |
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dexy
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8bea5281f0
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Animations playback improvement?
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2019-11-08 17:54:46 +11:00 |
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dexy
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9fc219e332
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Fix for hair rendering, update peds meta types to be expandable objects
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2019-11-08 14:22:10 +11:00 |
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dexy
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12c8fca74e
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Added new MetaNames
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2019-11-08 12:25:25 +11:00 |
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dexy
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0a67d81053
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Added new MetaNames
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2019-11-08 04:17:07 +11:00 |
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dexy
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ef497b1f6d
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Animation playback improvements
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2019-11-08 02:00:16 +11:00 |
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dexy
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465b21d7ac
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Peds form progress, playing peds animations and loading some textures
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2019-11-07 23:14:39 +11:00 |
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dexy
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8bfca3a338
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Peds form progress, new MetaNames, ped ymt metas parsing
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2019-11-07 03:51:35 +11:00 |
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dexy
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90142cb6da
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Peds form beginnings, new MetaNames, updated index field types for Bone, added EBoneFlags
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2019-11-06 04:53:20 +11:00 |
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dexy
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d5aa1c500c
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Added CalculateBoneHash method to Bone
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2019-11-05 21:13:04 +11:00 |
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dexy
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4cc780a461
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New MetaNames, Fragments glass windows progress, Renaming some things in Skeleton and Bone
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2019-11-05 20:47:10 +11:00 |
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dexy
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8335fd065c
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Fix for generating bone bind transform inverse when not given, Skeleton bone star size fix in world view
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2019-11-04 00:04:02 +11:00 |
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dexy
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6be0d5cb30
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Skin mesh now using correct bone transforms
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2019-11-03 22:43:39 +11:00 |
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dexy
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9f84ba8ad0
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Added vertex shaders for skin mesh support
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2019-11-03 06:25:20 +11:00 |
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dexy
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3462513e27
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Fixed UV anim clips assignment to use geometry's ShaderID for the lookup.
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2019-11-02 22:53:54 +11:00 |
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dexy
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68a028dc0b
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Minor improvement to UV anims
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2019-11-02 20:40:14 +11:00 |
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dexy
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d0eabc095a
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Tidying up some unused properties of Sequence, and commenting out original parsing experiment
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2019-11-02 18:54:43 +11:00 |
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dexy
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b61899dedf
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Fix loading some YCDs
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2019-11-02 18:37:21 +11:00 |
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dexy
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6f0a7d99f9
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Experimental bone animations playing from YCD. Windmills, fans, radars, ufos etc
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2019-11-02 18:14:36 +11:00 |
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dexy
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80b6f3742b
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Experimental UV animations playing from YCD. (some air cons broken!)
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2019-11-02 06:46:45 +11:00 |
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dexy
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fe4ff6300e
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Added Near/Far clip plane adjustments on WorldForm, made ModelForm and VehicleForm auto adjust clip planes to object being viewed
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2019-11-01 22:51:39 +11:00 |
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dexy
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ec6eefe0e1
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View/edit YND files as XML
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2019-11-01 20:30:29 +11:00 |
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dexy
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fa268ec9c8
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Replaced MetaTypeName.VECTOR3 with MetaName.FloatXYZ
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2019-10-31 22:11:17 +11:00 |
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dexy
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fbe4373b07
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Deleted ancient MapForm files
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2019-10-31 19:11:10 +11:00 |
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dexy
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96a561798c
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Fix for MLO Instance rotations
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2019-10-31 19:01:06 +11:00 |
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dexy
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4834b8c520
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Fixed casing issues with MetaNames which probably was causing XML issues. Moved shader param names to new ShaderParamNames enum to preserve casing. Moved meta type names to new MetaTypeName enum to avoid polluting MetaNames.
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2019-10-31 17:11:12 +11:00 |
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dexy
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262e6666c9
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Hopefully fix for Folder Select dialog not showing the correct autodetected path
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2019-10-31 15:24:57 +11:00 |
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dexy
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6e004329f4
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Merged changes to YcdForm - export .onim (experimental)
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2019-10-31 15:01:20 +11:00 |
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dexy
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7adc4b6eea
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Merged upgrades to Clip and YcdFile
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2019-10-31 14:56:40 +11:00 |
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dexyfex
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7770e4bbea
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Merge pull request #57 from pnwparksfan/Auto_Detect_GTA_Folder_3
Auto-detect GTA folder from other programs
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2019-10-30 22:42:17 +11:00 |
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dexyfex
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834cb6bde2
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Merge pull request #56 from PichotM/patch-1
codewalkercore/archetype: portals objects deletion
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2019-10-30 22:40:53 +11:00 |
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dexyfex
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2bba3d6e89
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Merge pull request #53 from alexguirre/scenario-type-groups
Support for ScenarioTypeGroups in scenario files
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2019-10-30 22:40:04 +11:00 |
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dexyfex
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dc8cc398ec
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Merge pull request #54 from emcifuntik/master
Fixed name for ymts (Now we can add clothes as DLCs)
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2019-10-30 22:39:24 +11:00 |
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dexyfex
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bf150eb0a7
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Merge pull request #55 from pnwparksfan/ImportUnknownModelsetScenarios
Import scenarios with unknown modelsets
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2019-10-30 22:38:57 +11:00 |
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dexyfex
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5b3db27da0
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Merge pull request #52 from z87/master
Additional popgroups.ymt hashes from 1.41
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2019-10-30 22:37:07 +11:00 |
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dexyfex
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0888cde9ad
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Merge pull request #48 from pnwparksfan/copy-rpf-to-mods
Added method to copy RpfFile to Mods folder
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2019-10-30 22:36:20 +11:00 |
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PNWParksFan
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07a724ee0f
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Changed to more reusable methods
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2019-10-27 23:47:50 -07:00 |
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PNWParksFan
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644733a8d0
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Added detection of OIV path for increased conversion
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2019-10-27 23:47:50 -07:00 |
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PNWParksFan
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b74016bba4
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Added auto-detection of GTA V folder from registry
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2019-10-27 23:47:50 -07:00 |
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pichotm
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ec6080768b
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codewalkercore/archetype: portals objects deletion
Support attached objects of portals deletion
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2019-10-25 21:20:32 -04:00 |
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PNWParksFan
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31422c4415
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added ped modelset fix
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2019-09-08 22:58:58 -07:00 |
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PNWParksFan
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3030e66aae
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Merge branch 'master' into ImportUnknownModelsetScenarios
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2019-09-08 22:48:19 -07:00 |
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PNWParksFan
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2f65546e86
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Worked on scenario import
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2019-09-08 22:47:47 -07:00 |
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