CodeWalker/CodeWalker.csproj

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2019-12-28 13:01:09 +08:00
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Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
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<Compile Include="Project\Panels\EditYtypMloRoomPanel.Designer.cs">
<DependentUpon>EditYtypMloRoomPanel.cs</DependentUpon>
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
</Compile>
2018-03-03 21:03:08 +08:00
<Compile Include="Project\Panels\EditYmapEntityPanel.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Project\Panels\EditYmapEntityPanel.Designer.cs">
<DependentUpon>EditYmapEntityPanel.cs</DependentUpon>
</Compile>
<Compile Include="Project\Panels\EditYmapGrassPanel.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Project\Panels\EditYmapGrassPanel.Designer.cs">
<DependentUpon>EditYmapGrassPanel.cs</DependentUpon>
</Compile>
<Compile Include="Project\Panels\EditYmapPanel.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Project\Panels\EditYmapPanel.Designer.cs">
<DependentUpon>EditYmapPanel.cs</DependentUpon>
</Compile>
<Compile Include="Project\Panels\EditYndNodePanel.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Project\Panels\EditYndNodePanel.Designer.cs">
<DependentUpon>EditYndNodePanel.cs</DependentUpon>
</Compile>
<Compile Include="Project\Panels\EditYndPanel.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Project\Panels\EditYndPanel.Designer.cs">
<DependentUpon>EditYndPanel.cs</DependentUpon>
</Compile>
<Compile Include="Project\Panels\EditYnvPanel.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Project\Panels\EditYnvPanel.Designer.cs">
<DependentUpon>EditYnvPanel.cs</DependentUpon>
</Compile>
<Compile Include="Project\Panels\EditYnvPointPanel.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Project\Panels\EditYnvPointPanel.Designer.cs">
<DependentUpon>EditYnvPointPanel.cs</DependentUpon>
</Compile>
2018-03-03 21:03:08 +08:00
<Compile Include="Project\Panels\EditYnvPolyPanel.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Project\Panels\EditYnvPolyPanel.Designer.cs">
<DependentUpon>EditYnvPolyPanel.cs</DependentUpon>
</Compile>
<Compile Include="Project\Panels\EditYnvPortalPanel.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Project\Panels\EditYnvPortalPanel.Designer.cs">
<DependentUpon>EditYnvPortalPanel.cs</DependentUpon>
</Compile>
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
<Compile Include="Project\Panels\EditYtypArchetypePanel.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Project\Panels\EditYtypArchetypePanel.Designer.cs">
<DependentUpon>EditYtypArchetypePanel.cs</DependentUpon>
</Compile>
2018-03-03 21:03:08 +08:00
<Compile Include="Project\Panels\EditYtypPanel.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Project\Panels\EditYtypPanel.Designer.cs">
<DependentUpon>EditYtypPanel.cs</DependentUpon>
</Compile>
2018-06-02 00:25:12 +08:00
<Compile Include="Project\Panels\GenerateNavMeshPanel.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Project\Panels\GenerateNavMeshPanel.Designer.cs">
<DependentUpon>GenerateNavMeshPanel.cs</DependentUpon>
</Compile>
2018-03-03 21:03:08 +08:00
<Compile Include="Project\Panels\ProjectExplorerPanel.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Project\Panels\ProjectExplorerPanel.Designer.cs">
<DependentUpon>ProjectExplorerPanel.cs</DependentUpon>
</Compile>
<Compile Include="Project\Panels\EditProjectManifestPanel.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Project\Panels\EditProjectManifestPanel.Designer.cs">
<DependentUpon>EditProjectManifestPanel.cs</DependentUpon>
</Compile>
<Compile Include="Project\Panels\WelcomePanel.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Project\Panels\WelcomePanel.Designer.cs">
<DependentUpon>WelcomePanel.cs</DependentUpon>
</Compile>
2017-09-21 18:33:05 +08:00
<Compile Include="Project\ProjectFile.cs" />
<Compile Include="Project\ProjectForm.cs">
2018-03-03 21:03:08 +08:00
<SubType>Form</SubType>
</Compile>
<Compile Include="Project\ProjectForm.Designer.cs">
<DependentUpon>ProjectForm.cs</DependentUpon>
2018-03-03 21:03:08 +08:00
</Compile>
2017-09-21 18:33:05 +08:00
<Compile Include="Project\UndoStep.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Rendering\DirectX\DXUtility.cs" />
<Compile Include="Rendering\Renderer.cs" />
2017-09-21 18:33:05 +08:00
<Compile Include="Rendering\Shaders\BasicShader.cs" />
<Compile Include="Rendering\Shaders\BoundsShader.cs" />
<Compile Include="Rendering\Shaders\CableShader.cs" />
<Compile Include="Rendering\Shaders\CloudsShader.cs" />
<Compile Include="Rendering\Shaders\DistantLightsShader.cs" />
<Compile Include="Rendering\Shaders\MarkerShader.cs" />
<Compile Include="Rendering\Renderable.cs" />
<Compile Include="Rendering\RenderableCache.cs" />
<Compile Include="Rendering\Shaders\PathShader.cs" />
<Compile Include="Rendering\Shaders\PostProcessor.cs" />
<Compile Include="Rendering\Shaders\Shader.cs" />
<Compile Include="Rendering\ShaderManager.cs" />
<Compile Include="Rendering\Shaders\ShadowShader.cs" />
<Compile Include="Rendering\Shaders\SkydomeShader.cs" />
<Compile Include="Rendering\Shaders\TerrainShader.cs" />
<Compile Include="Rendering\Shaders\TreesLodShader.cs" />
<Compile Include="Rendering\Shaders\WaterShader.cs" />
<Compile Include="Rendering\Shaders\WidgetShader.cs" />
<Compile Include="Rendering\Utils\GpuBuffers.cs" />
<Compile Include="Rendering\Utils\RenderTargetSwitch.cs" />
<Compile Include="Rendering\Utils\Shadowmap.cs" />
<Compile Include="Rendering\Utils\UnitCapsule.cs" />
<Compile Include="Rendering\Utils\UnitCube.cs" />
<Compile Include="Rendering\Utils\UnitCylinder.cs" />
<Compile Include="Rendering\Utils\UnitDisc.cs" />
<Compile Include="Rendering\Utils\UnitSphere.cs" />
<Compile Include="Rendering\VertexTypes.cs" />
2019-11-23 11:34:39 +08:00
<Compile Include="Utils\SelectFolderForm.cs">
2017-09-21 18:33:05 +08:00
<SubType>Form</SubType>
</Compile>
2019-11-23 11:34:39 +08:00
<Compile Include="Utils\SelectFolderForm.Designer.cs">
2017-09-21 18:33:05 +08:00
<DependentUpon>SelectFolderForm.cs</DependentUpon>
</Compile>
<Compile Include="Settings.cs" />
2019-11-25 17:44:16 +08:00
<Compile Include="World\CutsceneForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="World\CutsceneForm.Designer.cs">
<DependentUpon>CutsceneForm.cs</DependentUpon>
</Compile>
2020-01-08 21:44:35 +08:00
<Compile Include="World\MapSelection.cs" />
2019-11-23 11:34:39 +08:00
<Compile Include="World\SettingsForm.cs">
2017-09-21 18:33:05 +08:00
<SubType>Form</SubType>
</Compile>
2019-11-23 11:34:39 +08:00
<Compile Include="World\SettingsForm.Designer.cs">
2017-09-21 18:33:05 +08:00
<DependentUpon>SettingsForm.cs</DependentUpon>
</Compile>
2019-11-23 11:34:39 +08:00
<Compile Include="World\StatisticsForm.cs">
<SubType>Form</SubType>
</Compile>
2019-11-23 11:34:39 +08:00
<Compile Include="World\StatisticsForm.Designer.cs">
<DependentUpon>StatisticsForm.cs</DependentUpon>
</Compile>
<Compile Include="Utils\TextInputForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Utils\TextInputForm.Designer.cs">
<DependentUpon>TextInputForm.cs</DependentUpon>
</Compile>
<Compile Include="Utils\GTAFolder.cs" />
<Compile Include="Utils\InputUtils.cs" />
<Compile Include="Utils\MapUtils.cs" />
2018-02-24 21:59:00 +08:00
<Compile Include="GameFiles\TextureFormats.cs" />
2017-09-21 18:33:05 +08:00
<Compile Include="Utils\TextureLoader.cs" />
2019-11-23 11:34:39 +08:00
<Compile Include="VehicleForm.cs">
2019-01-11 11:24:50 +08:00
<SubType>Form</SubType>
</Compile>
2019-11-23 11:34:39 +08:00
<Compile Include="VehicleForm.Designer.cs">
2019-01-11 11:24:50 +08:00
<DependentUpon>VehicleForm.cs</DependentUpon>
</Compile>
2019-11-23 11:34:39 +08:00
<Compile Include="World\WorldInfoForm.cs">
2017-09-21 18:33:05 +08:00
<SubType>Form</SubType>
</Compile>
2019-11-23 11:34:39 +08:00
<Compile Include="World\WorldInfoForm.Designer.cs">
2017-09-21 18:33:05 +08:00
<DependentUpon>WorldInfoForm.cs</DependentUpon>
</Compile>
2019-11-23 11:34:39 +08:00
<Compile Include="World\WorldSearchForm.cs">
2017-09-21 18:33:05 +08:00
<SubType>Form</SubType>
</Compile>
2019-11-23 11:34:39 +08:00
<Compile Include="World\WorldSearchForm.Designer.cs">
2017-09-21 18:33:05 +08:00
<DependentUpon>WorldSearchForm.cs</DependentUpon>
</Compile>
<Compile Include="Rendering\DirectX\DXForm.cs" />
<Compile Include="Rendering\DirectX\DXManager.cs" />
<Compile Include="Rendering\Utils\UnitQuad.cs" />
<Compile Include="Tools\BinarySearchForm.cs">
2017-09-21 18:33:05 +08:00
<SubType>Form</SubType>
</Compile>
<Compile Include="Tools\BinarySearchForm.Designer.cs">
2017-09-21 18:33:05 +08:00
<DependentUpon>BinarySearchForm.cs</DependentUpon>
</Compile>
<Compile Include="WorldForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="WorldForm.Designer.cs">
<DependentUpon>WorldForm.cs</DependentUpon>
</Compile>
<Compile Include="World\Widget.cs" />
<EmbeddedResource Include="Project\Panels\EditMultiPanel.resx">
<DependentUpon>EditMultiPanel.cs</DependentUpon>
</EmbeddedResource>
2020-01-03 19:50:23 +08:00
<EmbeddedResource Include="Project\Panels\EditYbnBoundPolyPanel.resx">
<DependentUpon>EditYbnBoundPolyPanel.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Project\Panels\EditYbnBoundsPanel.resx">
<DependentUpon>EditYbnBoundsPanel.cs</DependentUpon>
</EmbeddedResource>
2020-01-07 17:51:53 +08:00
<EmbeddedResource Include="Project\Panels\EditYbnBoundVertexPanel.resx">
<DependentUpon>EditYbnBoundVertexPanel.cs</DependentUpon>
</EmbeddedResource>
2020-01-03 19:50:23 +08:00
<EmbeddedResource Include="Project\Panels\EditYbnPanel.resx">
<DependentUpon>EditYbnPanel.cs</DependentUpon>
</EmbeddedResource>
2019-12-28 13:01:09 +08:00
<EmbeddedResource Include="Project\Panels\EditYtypMloEntSetPanel.resx">
<DependentUpon>EditYtypMloEntSetPanel.cs</DependentUpon>
2019-12-28 01:08:45 +08:00
</EmbeddedResource>
2019-12-28 13:01:09 +08:00
<EmbeddedResource Include="Project\Panels\EditYtypMloPortalPanel.resx">
<DependentUpon>EditYtypMloPortalPanel.cs</DependentUpon>
2019-12-28 01:08:45 +08:00
</EmbeddedResource>
2019-11-23 11:34:39 +08:00
<EmbeddedResource Include="Tools\AboutForm.resx">
2017-09-21 18:33:05 +08:00
<DependentUpon>AboutForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\GenericForm.resx">
<DependentUpon>GenericForm.cs</DependentUpon>
</EmbeddedResource>
2019-03-21 22:29:37 +08:00
<EmbeddedResource Include="Forms\ModelMatForm.resx">
<DependentUpon>ModelMatForm.cs</DependentUpon>
</EmbeddedResource>
2019-11-23 11:34:39 +08:00
<EmbeddedResource Include="PedsForm.resx">
<DependentUpon>PedsForm.cs</DependentUpon>
</EmbeddedResource>
2019-01-21 14:30:43 +08:00
<EmbeddedResource Include="Project\Panels\GenerateLODLightsPanel.resx">
<DependentUpon>GenerateLODLightsPanel.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Tools\BrowseForm.resx">
2017-09-21 18:33:05 +08:00
<DependentUpon>BrowseForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="ExploreForm.resx">
<DependentUpon>ExploreForm.cs</DependentUpon>
</EmbeddedResource>
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2017-09-21 18:33:05 +08:00
<DependentUpon>ExtractKeysForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Tools\ExtractScriptsForm.resx">
2017-09-21 18:33:05 +08:00
<DependentUpon>ExtractScriptsForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Tools\ExtractRawForm.resx">
2017-09-21 18:33:05 +08:00
<DependentUpon>ExtractRawForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Tools\ExtractShadersForm.resx">
2017-09-21 18:33:05 +08:00
<DependentUpon>ExtractShadersForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Tools\ExtractTexForm.resx">
2017-09-21 18:33:05 +08:00
<DependentUpon>ExtractTexForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\AwcForm.resx">
<DependentUpon>AwcForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\FxcForm.resx">
<DependentUpon>FxcForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\GxtForm.resx">
<DependentUpon>GxtForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\HexForm.resx">
<DependentUpon>HexForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\MetaForm.resx">
<DependentUpon>MetaForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\ModelForm.resx">
<DependentUpon>ModelForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\RelForm.resx">
<DependentUpon>RelForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\TextForm.resx">
<DependentUpon>TextForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\XmlForm.resx">
<DependentUpon>XmlForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\YcdForm.resx">
<DependentUpon>YcdForm.cs</DependentUpon>
</EmbeddedResource>
2017-09-21 18:33:05 +08:00
<EmbeddedResource Include="Forms\YtdForm.resx">
<DependentUpon>YtdForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\YvrForm.resx">
<DependentUpon>YvrForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\YwrForm.resx">
<DependentUpon>YwrForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Tools\ImportFbxForm.resx">
<DependentUpon>ImportFbxForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Tools\JenkGenForm.resx">
2017-09-21 18:33:05 +08:00
<DependentUpon>JenkGenForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Tools\JenkIndForm.resx">
2017-09-21 18:33:05 +08:00
<DependentUpon>JenkIndForm.cs</DependentUpon>
</EmbeddedResource>
2019-11-23 11:34:39 +08:00
<EmbeddedResource Include="Utils\KeyBindForm.resx">
2017-09-21 18:33:05 +08:00
<DependentUpon>KeyBindForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="MenuForm.resx">
<DependentUpon>MenuForm.cs</DependentUpon>
2017-09-21 18:33:05 +08:00
</EmbeddedResource>
2018-12-25 19:40:49 +08:00
<EmbeddedResource Include="Project\Panels\EditAudioEmitterListPanel.resx">
<DependentUpon>EditAudioEmitterListPanel.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Project\Panels\EditAudioEmitterPanel.resx">
<DependentUpon>EditAudioEmitterPanel.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Project\Panels\EditAudioFilePanel.resx">
<DependentUpon>EditAudioFilePanel.cs</DependentUpon>
</EmbeddedResource>
2018-12-28 16:02:21 +08:00
<EmbeddedResource Include="Project\Panels\EditAudioInteriorPanel.resx">
<DependentUpon>EditAudioInteriorPanel.cs</DependentUpon>
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<EmbeddedResource Include="Project\Panels\EditAudioInteriorRoomPanel.resx">
<DependentUpon>EditAudioInteriorRoomPanel.cs</DependentUpon>
</EmbeddedResource>
2018-12-25 19:40:49 +08:00
<EmbeddedResource Include="Project\Panels\EditAudioZoneListPanel.resx">
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<EmbeddedResource Include="Project\Panels\EditAudioZonePanel.resx">
<DependentUpon>EditAudioZonePanel.cs</DependentUpon>
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2018-03-03 21:03:08 +08:00
<EmbeddedResource Include="Project\Panels\EditProjectPanel.resx">
<DependentUpon>EditProjectPanel.cs</DependentUpon>
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<EmbeddedResource Include="Project\Panels\EditScenarioNodePanel.resx">
<DependentUpon>EditScenarioNodePanel.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Project\Panels\EditScenarioYmtPanel.resx">
<DependentUpon>EditScenarioYmtPanel.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Project\Panels\EditTrainNodePanel.resx">
<DependentUpon>EditTrainNodePanel.cs</DependentUpon>
</EmbeddedResource>
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<DependentUpon>EditTrainTrackPanel.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Project\Panels\EditYmapCarGenPanel.resx">
<DependentUpon>EditYmapCarGenPanel.cs</DependentUpon>
</EmbeddedResource>
2019-12-28 13:01:09 +08:00
<EmbeddedResource Include="Project\Panels\EditYtypMloRoomPanel.resx">
<DependentUpon>EditYtypMloRoomPanel.cs</DependentUpon>
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
</EmbeddedResource>
2018-03-03 21:03:08 +08:00
<EmbeddedResource Include="Project\Panels\EditYmapEntityPanel.resx">
<DependentUpon>EditYmapEntityPanel.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Project\Panels\EditYmapGrassPanel.resx">
<DependentUpon>EditYmapGrassPanel.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Project\Panels\EditYmapPanel.resx">
<DependentUpon>EditYmapPanel.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Project\Panels\EditYndNodePanel.resx">
<DependentUpon>EditYndNodePanel.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Project\Panels\EditYndPanel.resx">
<DependentUpon>EditYndPanel.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Project\Panels\EditYnvPanel.resx">
<DependentUpon>EditYnvPanel.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Project\Panels\EditYnvPointPanel.resx">
<DependentUpon>EditYnvPointPanel.cs</DependentUpon>
</EmbeddedResource>
2018-03-03 21:03:08 +08:00
<EmbeddedResource Include="Project\Panels\EditYnvPolyPanel.resx">
<DependentUpon>EditYnvPolyPanel.cs</DependentUpon>
</EmbeddedResource>
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Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
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