* Synchronize the Chinese README with the English version
* Update Chinese README translation
Better formatting and fixing several words that were not translated.
* Fix Librarian Story Quest
* People die if they are killed
You want to die people instead of remove them so they play their sweet death animations.
* Nope. I take it back. Scriptlib is the wierd one to think removeEntity removes the entity.
* One must stop editing the code directly.
* Update EntityType.java
* Add warnings per Hartie
* Per Hartie, change getEntityType to EntityType
* fix giveall doesn't give everything
* avoid unnecessary failure to add items by catching exception earlier
* switch to use grasscutter logger
* use debug()
* Do not unlock unnecessary scene points during '/prop unlockmap on'
* Format code [skip actions]
* Backup scenePoints since we might modify it
* Format code [skip actions]
* Add 'all' for UnlockMap
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Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com>
* Make ice dude show up
* replace contains with equals
Might as well fix this while I'm here.
"leave" and "enter" have the same number of letters, so it works.
* empty strings suck
* Update SceneTrigger.java
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Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>