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https://github.com/Grasscutters/Grasscutter.git
synced 2025-01-23 23:32:58 +08:00
Fix dropType
de-serialization
enum edition
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ecb6145e54
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@ -3,9 +3,10 @@ package emu.grasscutter.data.binout;
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import com.google.gson.annotations.SerializedName;
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import emu.grasscutter.data.common.DynamicFloat;
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import emu.grasscutter.game.props.ElementType;
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import java.io.Serializable;
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import lombok.ToString;
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import java.io.Serializable;
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public class AbilityModifier implements Serializable {
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private static final long serialVersionUID = -2001232313615923575L;
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@ -327,7 +328,7 @@ public class AbilityModifier implements Serializable {
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public AbilityModifierAction[] successActions;
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public AbilityModifierAction[] failActions;
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public int dropType;
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public DropType dropType = DropType.LevelControl;
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public DynamicFloat baseEnergy;
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public DynamicFloat ratio = DynamicFloat.ONE;
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public int configID;
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@ -335,6 +336,12 @@ public class AbilityModifier implements Serializable {
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public int param1;
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public int param2;
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public int param3;
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public enum DropType {
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LevelControl,
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BigWorldOnly,
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ForceDrop
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}
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}
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// The following should be implemented into DynamicFloat if older resource formats need to be
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@ -5,6 +5,7 @@ import com.google.protobuf.InvalidProtocolBufferException;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.binout.AbilityModifier.AbilityModifierAction;
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import emu.grasscutter.data.binout.AbilityModifier.AbilityModifierAction.DropType;
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import emu.grasscutter.data.binout.config.ConfigLevelEntity;
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import emu.grasscutter.game.ability.Ability;
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import emu.grasscutter.game.entity.EntityAvatar;
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@ -28,8 +29,8 @@ public final class ActionGenerateElemBall extends AbilityActionHandler {
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return false;
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}
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// Check if we should allow elem ball generation
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if (action.dropType == 0x0) {
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//Check if we should allow elem ball generation
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if(action.dropType == DropType.LevelControl) {
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String levelEntityConfig = owner.getScene().getSceneData().getLevelEntityConfig();
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ConfigLevelEntity config = GameData.getConfigLevelEntityDataMap().get(levelEntityConfig);
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if (config != null
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@ -38,8 +39,8 @@ public final class ActionGenerateElemBall extends AbilityActionHandler {
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Grasscutter.getLogger().warn("This level config don't allow element balls");
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return true;
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}
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} else if (action.dropType == 0x1) {
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if (owner.getScene().getSceneData().getSceneType() != SceneType.SCENE_WORLD) {
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} else if(action.dropType == DropType.BigWorldOnly) {
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if(owner.getScene().getSceneData().getSceneType() != SceneType.SCENE_WORLD) {
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Grasscutter.getLogger().warn("This level config only allows element balls on big world");
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return true;
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}
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