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Fix race condition with worktops (#2216)
* Fix race condition with worktops * Update ScriptLib.java * Update ScriptLib.java --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
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@ -152,18 +152,17 @@ public class ScriptLib {
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logger.debug("[LUA] Call SetWorktopOptions with {}", printTable(table));
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var callParams = this.callParams.getIfExists();
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var group = this.currentGroup.getIfExists();
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if(callParams == null || group == null){
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if (callParams == null || group == null) {
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return 1;
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}
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var configId = callParams.param1;
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var entity = getSceneScriptManager().getScene().getEntityByConfigId(configId);
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int[] worktopOptions = new int[table.length()];
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for(int i = 1 ;i<=table.length() ;i++){
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var worktopOptions = new int[table.length()];
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for (int i = 1; i<=table.length(); i++) {
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worktopOptions[i-1] = table.get(i).optint(-1);
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}
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if(!(entity instanceof EntityGadget gadget)|| worktopOptions.length == 0){
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if (!(entity instanceof EntityGadget gadget) || worktopOptions.length == 0) {
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return 2;
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}
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@ -172,9 +171,10 @@ public class ScriptLib {
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}
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worktop.addWorktopOptions(worktopOptions);
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var scene = getSceneScriptManager().getScene();
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scene.broadcastPacket(new PacketWorktopOptionNotify(gadget));
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// Done in order to synchronize with addEntities in Scene.class.
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synchronized (this.getSceneScriptManager().getScene()) {
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scene.broadcastPacket(new PacketWorktopOptionNotify(gadget));
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}
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return 0;
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}
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