1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-15 11:22:57 +08:00
osu-lazer/osu.Game/Online/Multiplayer
Dean Herbert 0d7e82ab8d
Improve exception logging of unobserved exceptions via FireAndForget
Coming from https://github.com/ppy/osu/issues/27076, where the log
output makes finding where the exception arrived for nigh impossible.
2024-02-08 00:25:11 +08:00
..
Countdown Rewrite rooms to store multiple active countdowns 2022-09-05 19:03:26 +09:00
MatchTypes/TeamVersus Automated #nullable processing 2022-06-17 16:37:17 +09:00
ForceGameplayStartCountdown.cs Remove redundant nullable suppression directives 2023-06-07 08:20:41 +03:00
GameplayAbortReason.cs Rename LoadAborted -> GameplayAborted, AbortGameplayReal -> AbortMatch 2023-12-01 18:26:59 +09:00
IMultiplayerClient.cs Rename LoadAborted -> GameplayAborted, AbortGameplayReal -> AbortMatch 2023-12-01 18:26:59 +09:00
IMultiplayerLoungeServer.cs Automated pass 2023-06-24 01:00:03 +09:00
IMultiplayerRoomServer.cs Rename LoadAborted -> GameplayAborted, AbortGameplayReal -> AbortMatch 2023-12-01 18:26:59 +09:00
IMultiplayerServer.cs Remove redundant nullable suppression directives 2023-06-07 08:20:41 +03:00
InvalidPasswordException.cs Automated pass 2023-06-24 01:00:03 +09:00
InvalidStateChangeException.cs Automated pass 2023-06-24 01:00:03 +09:00
InvalidStateException.cs Automated pass 2023-06-24 01:00:03 +09:00
MatchRoomState.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
MatchServerEvent.cs Rewrite rooms to store multiple active countdowns 2022-09-05 19:03:26 +09:00
MatchStartCountdown.cs Change IsExclusive default value to true 2022-09-08 17:54:29 +09:00
MatchUserRequest.cs Automated pass 2023-06-24 01:00:03 +09:00
MatchUserState.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
MultiplayerClient.cs Rename LoadAborted -> GameplayAborted, AbortGameplayReal -> AbortMatch 2023-12-01 18:26:59 +09:00
MultiplayerClientExtensions.cs Improve exception logging of unobserved exceptions via FireAndForget 2024-02-08 00:25:11 +08:00
MultiplayerCountdown.cs Add ServerShuttingDownCountdown 2022-09-16 19:56:52 +09:00
MultiplayerRoom.cs Rewrite rooms to store multiple active countdowns 2022-09-05 19:03:26 +09:00
MultiplayerRoomSettings.cs Add auto-skip setting 2022-08-31 20:24:06 +09:00
MultiplayerRoomState.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
MultiplayerRoomUser.cs Change default availability in MultiplayerRoomUser to Unknown 2023-06-28 16:38:20 +09:00
MultiplayerUserState.cs Remove redundant nullable suppression directives 2023-06-07 08:20:41 +03:00
NotHostException.cs Automated pass 2023-06-24 01:00:03 +09:00
NotJoinedRoomException.cs Automated pass 2023-06-24 01:00:03 +09:00
OnlineMultiplayerClient.cs Rename LoadAborted -> GameplayAborted, AbortGameplayReal -> AbortMatch 2023-12-01 18:26:59 +09:00
QueueMode.cs Automated pass 2023-06-24 01:00:03 +09:00
ServerShutdownNotification.cs Partial everything 2022-11-27 00:00:27 +09:00
ServerShuttingDownCountdown.cs Remove FinalNotification 2022-09-20 15:54:18 +09:00
UserBlockedException.cs Ad localisation (and adjust messaging) of invite failures 2023-10-12 18:07:03 +09:00
UserBlocksPMsException.cs Ad localisation (and adjust messaging) of invite failures 2023-10-12 18:07:03 +09:00