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mirror of https://github.com/ppy/osu.git synced 2024-11-14 17:57:38 +08:00
osu-lazer/osu.Game/Rulesets/Edit/Checks
2021-10-14 00:17:29 +02:00
..
Components Move IBeatmap arg into context 2021-05-13 11:24:22 +02:00
CheckAudioInVideo.cs Refactor to use scoped using (and also correctly dispose TagLib portion) 2021-10-12 10:46:26 +09:00
CheckAudioPresence.cs Rename "playableBeatmap" check arg to "beatmap" 2021-05-12 02:34:16 +02:00
CheckAudioQuality.cs Move IBeatmap arg into context 2021-05-13 11:24:22 +02:00
CheckBackgroundPresence.cs Rename "playableBeatmap" check arg to "beatmap" 2021-05-12 02:34:16 +02:00
CheckBackgroundQuality.cs Move IBeatmap arg into context 2021-05-13 11:24:22 +02:00
CheckConcurrentObjects.cs Add local variable for regular access to HitObjects 2021-05-14 16:23:45 +09:00
CheckFewHitsounds.cs Order hitobjects by endtime 2021-06-27 01:25:03 +02:00
CheckFilePresence.cs Move IBeatmap arg into context 2021-05-13 11:24:22 +02:00
CheckMutedObjects.cs Add check for spanDuration <= 0 prior to division 2021-06-27 15:40:09 +02:00
CheckTooShortAudioFiles.cs Refactor to use scoped using (and also correctly dispose TagLib portion) 2021-10-12 10:46:26 +09:00
CheckUnsnappedObjects.cs Move IBeatmap arg into context 2021-05-13 11:24:22 +02:00
CheckZeroByteFiles.cs Refactor to use scoped using (and also correctly dispose TagLib portion) 2021-10-12 10:46:26 +09:00
CheckZeroLengthObjects.cs Add zero-length objects check and tests 2021-07-13 10:50:11 +02:00