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Bartłomiej Dach afc89b39d9 Use StateUpdateTime for transform clearing logic
`MainCirclePiece` specifies a state transform starting at
`StateUpdateTime`, which is earlier than the previously-used
`HitStateUpdateTime`. Change the transform clearing logic to use the
former to ensure that exactly all animation transforms are cleared.
afc89b39d9 · 2021-06-18 16:04:11 +02:00
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2021-05-13 11:24:22 +02:00