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mirror of https://github.com/ppy/osu.git synced 2024-12-16 02:22:59 +08:00
osu-lazer/osu.Game/Screens/Edit/Compose/Components
2023-04-08 10:40:36 +09:00
..
Timeline Use existing strings 2023-01-15 14:39:34 +03:00
BeatDivisorControl.cs Use MaxBy in all locations that can and update inspection level to match dotnet-build 2022-12-19 16:47:10 +09:00
BeatDivisorPresetCollection.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
BeatDivisorType.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
BlueprintContainer.cs Don't cycle selection when more than one items are selected 2023-03-21 21:31:10 +09:00
CircularDistanceSnapGrid.cs Partial everything 2022-11-27 00:00:27 +09:00
ComposeBlueprintContainer.cs Fix beatmap editor positional nudging not being undoable 2023-02-03 17:28:58 +09:00
DistanceSnapGrid.cs Partial everything 2022-11-27 00:00:27 +09:00
DragBox.cs Partial everything 2022-11-27 00:00:27 +09:00
EditorBlueprintContainer.cs Partial everything 2022-11-27 00:00:27 +09:00
EditorSelectionHandler.cs Partial everything 2022-11-27 00:00:27 +09:00
HitObjectOrderedSelectionContainer.cs Partial everything 2022-11-27 00:00:27 +09:00
MoveSelectionEvent.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
RectangularPositionSnapGrid.cs Partial everything 2022-11-27 00:00:27 +09:00
ScrollingDragBox.cs Partial everything 2022-11-27 00:00:27 +09:00
SelectionBox.cs Partial everything 2022-11-27 00:00:27 +09:00
SelectionBoxButton.cs Partial everything 2022-11-27 00:00:27 +09:00
SelectionBoxControl.cs Partial everything 2022-11-27 00:00:27 +09:00
SelectionBoxDragHandle.cs Partial everything 2022-11-27 00:00:27 +09:00
SelectionBoxDragHandleContainer.cs Partial everything 2022-11-27 00:00:27 +09:00
SelectionBoxRotationHandle.cs Fix code quality issues and avoid updating bindable twice per operation 2023-04-08 10:40:36 +09:00
SelectionBoxScaleHandle.cs Partial everything 2022-11-27 00:00:27 +09:00
SelectionHandler.cs Improve visuals of skin blueprint 2023-02-17 18:19:46 +09:00