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mirror of https://github.com/ppy/osu.git synced 2025-02-07 23:32:56 +08:00
osu-lazer/osu.Game.Rulesets.Osu/Difficulty
StanR f722f94f26
Simplify osu! high-bpm acute angle jumps bonus (#30902)
* Simplify osu! high-bpm acute angle jumps bonus

* Add aim wiggle bonus

* Add hitwindow-based aim velocity decrease

* Revert "Add hitwindow-based aim velocity decrease"

This reverts commit bcebe9662c.

* Move wiggle multiplier to a const, slightly decrease acute bonus multiplier

* Make sure the previous object in the wiggle bonus is also part of the wiggle

* Scale the wiggle bonus multiplayer down

* Increase the acute angle jump bonus multiplier

* Make wiggle bonus only apply on >150 bpm streams, make repetitive angle penalty

* Reduce wiggle bonus multiplier to not break velocity>difficulty relation

* Adjust wiggle falloff function to fix stability issues

* Adjust wiggle consts

* Update tests
2024-12-20 23:32:51 +00:00
..
Evaluators Simplify osu! high-bpm acute angle jumps bonus (#30902) 2024-12-20 23:32:51 +00:00
Preprocessing Fix code issues 2024-11-07 21:23:26 +05:00
Skills moved back to the top 2024-11-14 09:03:08 +02:00
OsuDifficultyAttributes.cs Merge branch 'ppy:master' into no-combo-scaling 2024-05-11 13:24:16 +01:00
OsuDifficultyCalculator.cs rename DifficultStrains for clarity 2024-11-07 21:56:42 +10:00
OsuLegacyScoreSimulator.cs Fix incorrect score conversion on selected beatmaps due to incorrect difficultyPeppyStars rounding 2024-01-10 19:30:18 +01:00
OsuPerformanceAttributes.cs Automated pass 2023-06-24 01:00:03 +09:00
OsuPerformanceCalculator.cs Merge pull request #30544 from Finadoggie/clamp-slider 2024-11-11 19:22:34 +09:00