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osu-lazer/osu.Game.Rulesets.Osu/Difficulty/Evaluators
StanR f722f94f26
Simplify osu! high-bpm acute angle jumps bonus (#30902)
* Simplify osu! high-bpm acute angle jumps bonus

* Add aim wiggle bonus

* Add hitwindow-based aim velocity decrease

* Revert "Add hitwindow-based aim velocity decrease"

This reverts commit bcebe9662c.

* Move wiggle multiplier to a const, slightly decrease acute bonus multiplier

* Make sure the previous object in the wiggle bonus is also part of the wiggle

* Scale the wiggle bonus multiplayer down

* Increase the acute angle jump bonus multiplier

* Make wiggle bonus only apply on >150 bpm streams, make repetitive angle penalty

* Reduce wiggle bonus multiplier to not break velocity>difficulty relation

* Adjust wiggle falloff function to fix stability issues

* Adjust wiggle consts

* Update tests
2024-12-20 23:32:51 +00:00
..
AimEvaluator.cs Simplify osu! high-bpm acute angle jumps bonus (#30902) 2024-12-20 23:32:51 +00:00
FlashlightEvaluator.cs Automated pass 2023-06-24 01:00:03 +09:00
RhythmEvaluator.cs Add DifficultyCalculationUtils 2024-11-07 20:36:00 +05:00
SpeedEvaluator.cs Add DifficultyCalculationUtils 2024-11-07 20:36:00 +05:00