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osu-lazer/osu.Game/Tests
Bartłomiej Dach 5454d1caa1
Remove global action container input queue workaround
As described in #24248, the workaround employed by
`GlobalActionContainer`, wherein it tried to handle actions with
priority before its children by being placed in front of the children
and not _actually containing_ said children, is blocking the resolution
of some rather major input handling issues that allow key releases to be
received by deparented drawables.

To resolve, migrate `GlobalActionContainer` to use `Prioritised`, which
can be done without regressing certain mouse button flows after
ppy/osu-framework#5966.
2023-08-21 17:54:08 +02:00
..
Beatmaps Automated pass 2023-06-24 01:00:03 +09:00
Gameplay Automated #nullable processing 2022-06-17 16:37:17 +09:00
Rulesets Mark CreateConfig() return type as nullable because it's not required all ruleset to implement. 2022-07-10 10:15:27 +08:00
Visual Remove global action container input queue workaround 2023-08-21 17:54:08 +02:00
CleanRunHeadlessGameHost.cs Automated pass 2023-06-24 01:00:03 +09:00
FlakyTestAttribute.cs Fix flaky tests not running at all with environment variable set 2022-07-07 04:24:10 +03:00
OsuTestBrowser.cs Automated pass 2023-06-24 01:00:03 +09:00
PollingNotificationsClient.cs Fix the MOTHERLOAD of undetected issues that are now visible thanks to net6.0 2022-12-16 18:16:26 +09:00
PollingNotificationsClientConnector.cs Move polling clients to osu.Game.Tests namespace 2022-11-04 18:52:57 +09:00
VisualTestRunner.cs Automated pass 2023-06-24 01:00:03 +09:00