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mirror of https://github.com/ppy/osu.git synced 2024-11-08 01:17:51 +08:00
osu-lazer/osu.Game.Rulesets.Taiko
2020-09-25 16:58:15 +09:00
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Audio Add sample lifetime constraints for taiko 2020-07-26 17:50:25 +02:00
Beatmaps Allow one hitobject in taiko beatmap converter edge case 2020-09-18 13:06:41 +09:00
Difficulty Fix n^2 characteristic in taiko diffcalc 2020-09-19 14:52:05 +09:00
Edit Update taiko selection handler with new logic 2020-09-25 15:32:45 +09:00
Judgements Make perfect mod ignore all non-combo-affecting hitobjects 2020-07-21 17:04:45 +09:00
Mods Implement random mod for taiko 2020-03-23 12:09:30 +09:00
Objects Avoid API change to DrawableHitObject 2020-09-24 13:28:29 +09:00
Properties Merge remote-tracking branch 'upstream/master' into android 2019-01-29 18:13:43 -06:00
Replays Update naming 2020-07-22 19:53:45 +09:00
Resources Add a few tests 2020-07-16 01:35:38 +09:00
Scoring Also adjust taiko 2020-07-16 14:13:46 +09:00
Skinning Add lookups for strong hit explosions 2020-09-20 19:40:30 +02:00
UI Allow miss explosions to be displayed 2020-09-20 19:40:30 +02:00
osu.Game.Rulesets.Taiko.csproj Update .Net Standard projects to 2.1 2019-11-18 18:35:58 +08:00
TaikoInputManager.cs Fix remaining issues 2019-02-28 13:31:40 +09:00
TaikoRuleset.cs Update class exclusion for dynamic compilation 2020-09-04 20:41:08 +09:00
TaikoSkinComponent.cs Update naming 2019-08-30 15:13:29 +09:00
TaikoSkinComponents.cs Add lookups for strong hit explosions 2020-09-20 19:40:30 +02:00