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Audio
Fix audio previews not being adjusted in volume correctly
2021-02-17 20:51:17 +09:00
Beatmaps
Revert wrong not-null track changes
2021-05-07 08:28:44 +03:00
Collections
Apply ConfigureAwait changes to game side
2021-03-08 14:36:35 +09:00
Configuration
Add back ctor doc
2021-04-28 03:54:42 +09:00
Database
Fix incorrect xmldoc for DeleteFile
2021-05-11 18:39:14 +09:00
Extensions
Add basic support for child serialisation
2021-05-11 18:39:14 +09:00
Graphics
Centralise implementation of cancel button logic
2021-05-11 18:39:14 +09:00
Input
Fix idle tracker not accounting global actions
2021-05-10 21:40:29 -07:00
IO
Remove empty <returns> xmldoc
2021-04-12 17:46:14 +09:00
IPC
Apply ConfigureAwait changes to game side
2021-03-08 14:36:35 +09:00
Migrations
Remove alt-mousewheel bindings for volume adjustment
2021-04-12 14:00:32 +09:00
Online
Fix temp files from beatmap listing imports not being cleaned up
2021-05-08 17:09:14 +02:00
Overlays
Centralise implementation of cancel button logic
2021-05-11 18:39:14 +09:00
Properties
Replays
Update HasFlag usages to HasFlagFast
2021-02-25 15:38:56 +09:00
Rulesets
Merge branch 'master' into skin-components-list
2021-05-10 18:13:10 +09:00
Scoring
Fix formatting
2021-04-29 17:19:25 +08:00
Screens
Remove DefaultScoreCounter
animation for the time being
2021-05-11 18:39:14 +09:00
Skinning
Move cross-component layout dependencies for legacy skin to LegacySkin
2021-05-11 18:39:14 +09:00
Storyboards
Cache last event time value to avoid super expensive LINQ
2021-05-04 16:48:13 +09:00
Tests
Unrevert null-colaescing/conditionals removal
2021-05-07 09:54:14 +03:00
Updater
Update usages of config with framework changes
2021-03-17 16:10:16 +09:00
Users
Add best count from api
2021-05-02 13:33:25 -07:00
Utils
Move foreground colour helper into OsuColour
2021-04-19 18:24:48 +02:00
osu!.res
osu.Game.csproj
Update framework
2021-05-10 23:15:38 +09:00
OsuGame.cs
Merge branch 'master' into skin-components-list
2021-05-06 14:17:33 +09:00
OsuGameBase.cs
Tidy up initialisation code and avoid using DI on inherited class
2021-04-19 11:30:55 +09:00
PerformFromMenuRunner.cs
Add flow to allow MatchSubScreen to handle beatmap presentation locally
2021-03-03 14:13:51 +09:00