..
Backgrounds
Move default IgnoreUserSettings
value to construction
2021-04-15 08:04:03 +03:00
Edit
Merge pull request #12570 from frenzibyte/corner-rotation-controls
2021-05-10 23:09:44 +09:00
Import
Apply ConfigureAwait changes to game side
2021-03-08 14:36:35 +09:00
Menu
Remove iOS multiplayer blocking code
2021-03-08 14:35:22 +09:00
OnlinePlay
Move storyboard outro logic to DrawableStoryboard
2021-04-16 00:59:10 -04:00
Play
Remove DefaultScoreCounter
animation for the time being
2021-05-11 18:39:14 +09:00
Ranking
Refactored out changes in StarRatingDisplay
2021-05-05 13:13:37 +02:00
Select
Fix enum ordering after adding source
2021-05-09 15:39:59 -07:00
Spectate
Fix potentially starting play when finished
2021-04-20 21:19:08 +09:00
BackgroundScreen.cs
Fix potential cross-thread drawable mutation in IntroTriangles
2021-03-08 13:30:07 +09:00
BackgroundScreenStack.cs
Turn on warnings, resolve issues
2019-04-25 17:36:17 +09:00
IHandlePresentBeatmap.cs
Remove explicit public definition
2021-03-03 19:03:45 +09:00
IHasSubScreenStack.cs
Add the ability for PerformFromMenuRunner to inspect nested screen stacks
2021-02-19 17:58:04 +09:00
IOsuScreen.cs
Extract UserActivity logic to OsuGame.
2020-11-08 12:29:52 +01:00
Loader.cs
Add original sprite and visualiser
2020-06-02 21:06:41 +02:00
OsuScreen.cs
Initial sample + samplechannel rework
2021-01-19 17:11:40 +09:00
OsuScreenDependencies.cs
Fix OsuScreenDependencies not caching non-leased versions
2019-12-13 20:05:54 +09:00
OsuScreenStack.cs
Simplify the way multiple subscreens handle their disable states via a custom stack
2020-02-06 14:22:01 +09:00
ScorePresentType.cs
Update class exclusion for dynamic compilation
2020-09-04 20:41:08 +09:00
ScreenWhiteBox.cs
.NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK.
2019-11-20 13:37:47 +01:00
StartupScreen.cs
Cast base immutable bindable to mutable for testing purposes and make InitialOverlayActivationMode property protected
2020-08-31 11:26:55 +02:00