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osu-lazer/osu.Game.Rulesets.Catch/Objects/Drawables
ekrctb ac5c55bd2c Remove "fruit visual representation" state from DrawableFruit
Instead, skin pieces compute visual representation from `IndexInBeatmap`.
2021-06-07 14:49:37 +09:00
..
CaughtBanana.cs Move classes to separate files 2020-12-09 10:40:42 +09:00
CaughtDroplet.cs Move classes to separate files 2020-12-09 10:40:42 +09:00
CaughtFruit.cs Remove "fruit visual representation" state from DrawableFruit 2021-06-07 14:49:37 +09:00
CaughtObject.cs Remove "fruit visual representation" state from DrawableFruit 2021-06-07 14:49:37 +09:00
DrawableBanana.cs Add ScalingContainer back 2020-12-10 19:42:01 +09:00
DrawableBananaShower.cs Use hit object pooling for BananaShower. 2020-11-30 19:22:40 +09:00
DrawableCatchHitObject.cs Remove EffectiveXBindable (setting Value was not handled) 2020-12-14 13:39:07 +09:00
DrawableDroplet.cs Add ScalingContainer back 2020-12-10 19:42:01 +09:00
DrawableFruit.cs Remove "fruit visual representation" state from DrawableFruit 2021-06-07 14:49:37 +09:00
DrawableJuiceStream.cs Use hit object pooling for JuiceStream. 2020-11-30 19:19:14 +09:00
DrawablePalpableCatchHitObject.cs Move shared implementation to a named function 2020-12-14 13:56:46 +09:00
DrawableTinyDroplet.cs Use hit object pooling for Droplet and TinyDroplet. 2020-11-30 19:04:09 +09:00
IHasCatchObjectState.cs Remove "fruit visual representation" state from DrawableFruit 2021-06-07 14:49:37 +09:00