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osu-lazer/osu.Game.Rulesets.Taiko/Objects/Drawables
2020-12-20 18:02:34 +01:00
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DrawableBarLine.cs Ensure correct initial state of taiko bar lines 2020-12-14 21:58:17 +01:00
DrawableDrumRoll.cs Make strong hit DHOs public for pool registration 2020-12-20 18:02:34 +01:00
DrawableDrumRollTick.cs Make strong hit DHOs public for pool registration 2020-12-20 18:02:34 +01:00
DrawableFlyingHit.cs Fix rim flying hits changing colour 2020-09-26 20:59:55 +02:00
DrawableHit.cs Make strong hit DHOs public for pool registration 2020-12-20 18:02:34 +01:00
DrawableStrongNestedHit.cs Implement nested strong hit application 2020-12-20 16:26:39 +01:00
DrawableSwell.cs Adjust top-level hitobjects to support nested pooling 2020-12-20 17:57:19 +01:00
DrawableSwellTick.cs Implement swell tick application 2020-12-20 16:26:39 +01:00
DrawableTaikoHitObject.cs Prepare base DHO for HO application 2020-12-20 15:42:24 +01:00
DrawableTaikoStrongableHitObject.cs Adjust top-level hitobjects to support nested pooling 2020-12-20 17:57:19 +01:00