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osu-lazer/osu.Game.Rulesets.Catch
ekrctb e96814bb86 Remove comment about using skin for blueprint
As the current game-wise direction is not using skin elements in blueprints.
The design of the blueprint could be improved somehow, though.
2021-06-23 09:37:30 +09:00
..
Beatmaps Revert "Remove X setter from CatchHitObject" 2020-12-14 13:18:14 +09:00
Difficulty Merge pull request #13378 from Syriiin/diffcalc/refactor/auto-properties 2021-06-10 18:42:11 +09:00
Edit Remove comment about using skin for blueprint 2021-06-23 09:37:30 +09:00
Judgements Restore hyper dash state on revert judgement result 2020-12-08 15:21:47 +09:00
MathUtils Fix some weird private field names 2019-12-11 14:10:35 +09:00
Mods Move catcher movement logic of Catcher to CatcherArea 2021-06-11 15:39:06 +09:00
Objects Remove "fruit visual representation" state from DrawableFruit 2021-06-07 14:49:37 +09:00
Properties Merge remote-tracking branch 'upstream/master' into android 2019-01-29 18:13:43 -06:00
Replays Rename FramedAutoGenerator<T> -> AutoGenerator<T> 2021-05-07 00:31:12 +09:00
Resources/Testing/Beatmaps Fix right bound not being applied correctly 2020-08-20 20:25:40 +09:00
Scoring Remove bogus CatchHitWindows 2021-06-07 13:16:07 +02:00
Skinning Remove CurrentTexture from catcher 2021-06-14 20:26:33 +09:00
UI Remove unused argument from CatchPlayfield 2021-06-22 15:23:50 +09:00
CatchInputManager.cs Fix remaining issues 2019-02-28 13:31:40 +09:00
CatchRuleset.cs Add empty catch hit object composer 2021-06-22 17:20:13 +09:00
CatchSkinComponent.cs Revert SkinnableSprite lookups to old behaviour 2019-09-03 14:21:54 +09:00
CatchSkinComponents.cs Refactor catcher sprite to use skinned piece pattern 2021-06-08 21:29:41 +09:00
osu.Game.Rulesets.Catch.csproj Adjust package titles 2021-01-18 11:08:03 +09:00