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osu-lazer/osu.Game.Rulesets.Catch/Edit/Blueprints
Dean Herbert 6dcd9427ac Remove bindable usage in PathControlPoint
This is quite a breaking change, but I think it is beneficial due to the large amount of usage of this class.

I originally intended just to remove the allocations of the two delegates handling the `Changed` flow internally, but as nothing was really using the bindables for anything more than a general "point has changed" case, this felt like a better direction.
2021-08-26 12:33:53 +09:00
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Components Remove bindable usage in PathControlPoint 2021-08-26 12:33:53 +09:00
BananaShowerPlacementBlueprint.cs Add some comments about logic 2021-06-23 10:27:40 +09:00
BananaShowerSelectionBlueprint.cs Add basic selection blueprint movement logic 2021-06-22 17:20:13 +09:00
CatchPlacementBlueprint.cs Fix hit object placement not receiving input when outside playfield 2021-07-07 16:18:21 +09:00
CatchSelectionBlueprint.cs Use added utility function 2021-07-19 13:33:46 +09:00
FruitPlacementBlueprint.cs Use added utility function 2021-07-19 13:33:46 +09:00
FruitSelectionBlueprint.cs Use added utility function 2021-07-19 13:33:46 +09:00
JuiceStreamPlacementBlueprint.cs Call GetContainingInputManager at LoadComplete 2021-07-23 10:10:55 +09:00
JuiceStreamSelectionBlueprint.cs Add some doc comment to JuiceStreamSelectionBlueprint 2021-07-21 13:27:07 +09:00