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Timeline
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Ensure EditorBeatmap.Update is called inside PerformOnSelection calls
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2021-05-23 21:22:35 +09:00 |
BeatDivisorControl.cs
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Update osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs
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2020-03-18 00:04:03 +02:00 |
BlueprintContainer.cs
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Merge branch 'master' into hoc-event-queue
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2021-05-18 16:31:20 +09:00 |
CircularDistanceSnapGrid.cs
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Fix distance snap grid showing incorrect colouring
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2020-01-28 11:59:21 +09:00 |
ComposeBlueprintContainer.cs
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Fix editor placement ending early if a blueprint becomes alive from a pool
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2021-05-24 17:04:02 +09:00 |
DistanceSnapGrid.cs
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Adjust timeline ticks to be more visible
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2021-03-19 19:45:00 +09:00 |
DragBox.cs
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Split out classes and simplify construction of buttons
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2020-10-01 16:34:34 +09:00 |
EditorBlueprintContainer.cs
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Ensure EditorBeatmap.Update is called inside PerformOnSelection calls
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2021-05-23 21:22:35 +09:00 |
EditorSelectionHandler.cs
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Ensure EditorBeatmap.Update is called inside PerformOnSelection calls
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2021-05-23 21:22:35 +09:00 |
HitObjectOrderedSelectionContainer.cs
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Refactor editor selection/blueprint components to be generic
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2021-04-27 19:01:29 +09:00 |
MoveSelectionEvent.cs
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Fix unresolved xmldocs
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2021-05-18 13:11:58 +09:00 |
SelectionBox.cs
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Merge branch 'master' into corner-rotation-controls
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2021-05-04 23:53:23 +03:00 |
SelectionBoxButton.cs
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OnOperation -> TriggerOperation
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2021-05-05 21:50:16 +03:00 |
SelectionBoxControl.cs
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OnOperation -> TriggerOperation
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2021-05-05 21:50:16 +03:00 |
SelectionBoxDragHandle.cs
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OnOperation -> TriggerOperation
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2021-05-05 21:50:16 +03:00 |
SelectionBoxDragHandleContainer.cs
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Fix rotation handle visibility logic not handling two handles hovered at once
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2021-05-12 11:42:55 +03:00 |
SelectionBoxRotationHandle.cs
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Consider drag handles active using mouse down instead of when dragged
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2021-05-04 06:41:26 +03:00 |
SelectionBoxScaleHandle.cs
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Abstract base appearence and hover update from drag handles
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2021-04-24 07:45:53 +03:00 |
SelectionHandler.cs
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Implement proper rotation algorithm for skin editor
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2021-05-20 18:21:16 +09:00 |