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The "un-filter" step causes a `SelectNextRandom` invocation. If this happens to select a difficulty in set 3 other than the previously buffered difficulty #2, the subsequent test would fail. I've split this test out to remove the random element, but added a new assert to ensure buffered (previously visited?) difficulty is re-selected on return to the same set. |
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TestSceneBeatmapCarousel.cs | ||
TestSceneBeatmapDetailArea.cs | ||
TestSceneBeatmapDetails.cs | ||
TestSceneBeatmapInfoWedge.cs | ||
TestSceneBeatmapLeaderboard.cs | ||
TestSceneBeatmapOptionsOverlay.cs | ||
TestScenePlaySongSelect.cs | ||
TestSceneUserTopScoreContainer.cs |