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mirror of https://github.com/ppy/osu.git synced 2024-12-14 21:02:55 +08:00
osu-lazer/osu.Game.Tests/Visual/SongSelect
Dean Herbert e9c73ce30f Fix random failures on BeatmapCarousel filter test
The "un-filter" step causes a `SelectNextRandom` invocation. If this happens to select a difficulty in set 3 other than the previously buffered difficulty #2, the subsequent test would fail.

I've split this test out to remove the random element, but added a new assert to ensure buffered (previously visited?) difficulty is re-selected on return to the same set.
2019-10-03 16:21:14 +08:00
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TestSceneBeatmapCarousel.cs Fix random failures on BeatmapCarousel filter test 2019-10-03 16:21:14 +08:00
TestSceneBeatmapDetailArea.cs Revert changes to BeatmapDetailArea 2019-09-19 14:26:15 +09:00
TestSceneBeatmapDetails.cs Remove unused using 2019-06-13 19:16:19 +09:00
TestSceneBeatmapInfoWedge.cs Update VisibilityContainer usage in line with framework 2019-06-11 15:13:58 +09:00
TestSceneBeatmapLeaderboard.cs Move top score container to more local namespace 2019-09-19 15:38:40 +09:00
TestSceneBeatmapOptionsOverlay.cs Rename test cases to test scenes inline with the framework change 2019-05-14 22:37:25 +03:00
TestScenePlaySongSelect.cs Make bindables private 2019-08-27 14:31:34 +09:00
TestSceneUserTopScoreContainer.cs Move top score container to more local namespace 2019-09-19 15:38:40 +09:00