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The "un-filter" step causes a `SelectNextRandom` invocation. If this happens to select a difficulty in set 3 other than the previously buffered difficulty #2, the subsequent test would fail. I've split this test out to remove the random element, but added a new assert to ensure buffered (previously visited?) difficulty is re-selected on return to the same set. |
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Background | ||
Components | ||
Editor | ||
Gameplay | ||
Menus | ||
Multiplayer | ||
Online | ||
Settings | ||
SongSelect | ||
UserInterface | ||
TestSceneOsuGame.cs | ||
TestSceneOsuScreenStack.cs |