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This is quite a breaking change, but I think it is beneficial due to the large amount of usage of this class. I originally intended just to remove the allocations of the two delegates handling the `Changed` flow internally, but as nothing was really using the bindables for anything more than a general "point has changed" case, this felt like a better direction. |
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Blueprints | ||
BananaShowerCompositionTool.cs | ||
CatchBlueprintContainer.cs | ||
CatchEditorPlayfield.cs | ||
CatchHitObjectComposer.cs | ||
CatchHitObjectUtils.cs | ||
CatchSelectionHandler.cs | ||
DrawableCatchEditorRuleset.cs | ||
FruitCompositionTool.cs | ||
JuiceStreamCompositionTool.cs | ||
PositionRange.cs |