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mirror of https://github.com/ppy/osu.git synced 2024-12-16 23:42:54 +08:00
osu-lazer/osu.Game/Rulesets/Edit
2024-07-04 01:09:06 +02:00
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Checks Implement automatic break period generation 2024-06-19 10:22:06 +02:00
Tools Use new icons in editor 2023-12-27 17:42:18 +01:00
BeatmapVerifier.cs Add checks for audio formats 2024-04-16 06:15:21 -03:00
BeatmapVerifierContext.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
ComposerDistanceSnapProvider.cs Adjust distance snap grid momentary toggle logic to not hide it on spacing adjust 2024-05-02 14:11:44 +02:00
DrawableEditorRulesetWrapper.cs Revert "Keep editor in frame stable mode when possible" 2024-01-14 09:10:39 +01:00
EditorTimestampParser.cs Correct xmldoc 2024-06-18 18:32:24 +02:00
EditorToolboxGroup.cs Automated pass 2023-06-24 01:00:03 +09:00
ExpandableButton.cs Merge branch 'master' into update-framework 2022-11-26 16:19:36 +01:00
ExpandingToolboxContainer.cs Automated pass 2023-06-24 01:00:03 +09:00
HitObjectComposer.cs Update HasFlag usages 2024-07-03 00:19:04 +09:00
HitObjectSelectionBlueprint.cs add collection of selection points. 2023-01-18 21:34:23 +01:00
IBeatmapVerifier.cs Automated pass 2023-06-24 01:00:03 +09:00
IBeatSnapProvider.cs Update IBeatSnapProvider documentation to mention the pre-divided BeatSnap 2022-12-02 17:57:15 +09:00
IDistanceSnapProvider.cs Remove DistancedHitObjectComposer inheritance from osu! composer 2023-10-19 11:46:30 +02:00
IPositionSnapProvider.cs Automated pass 2023-06-24 01:00:03 +09:00
PlacementBlueprint.cs Always inherit the volume from the previous hit object 2024-07-04 01:09:06 +02:00
ScrollingHitObjectComposer.cs Reload scrolling composer on control point changes 2024-06-11 12:01:35 +02:00
SelectionBlueprint.cs Fix some new nullable inspections 2023-10-30 15:10:10 +09:00
SnapResult.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SnapType.cs Automated pass 2023-06-24 01:00:03 +09:00