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mirror of https://github.com/ppy/osu.git synced 2024-12-14 12:33:01 +08:00
osu-lazer/osu.Game
2018-06-28 15:33:59 +02:00
..
Audio Rename Stop to StopAnyPlaying for clarity 2018-06-22 12:35:43 +09:00
Beatmaps Merge branch 'master' into fix-supporter-naming 2018-06-28 17:34:21 +09:00
Configuration Merge branch 'master' into ruleset-configs 2018-06-12 13:13:18 +09:00
Database Remove custom migration exception 2018-06-15 13:38:42 +09:00
Graphics Move to local components namespace 2018-06-28 19:23:56 +09:00
Input Adapt to new input handling changes 2018-06-22 18:10:27 +09:00
IO Standardise path 2018-06-06 20:55:42 +09:00
IPC Normalize all the line endings 2018-04-13 18:26:38 +09:00
Migrations Add (one-way) migration for existing users 2018-06-21 14:22:25 +09:00
Online Fix broken conditional 2018-06-26 20:13:44 +09:00
Overlays Move to local components namespace 2018-06-28 19:23:56 +09:00
Properties Normalize all the line endings 2018-04-13 18:26:38 +09:00
Rulesets Move Shake to DrawableOsuHitObject, Clean up Shake() 2018-06-28 15:33:59 +02:00
Screens Merge branch 'master' into fix-supporter-naming 2018-06-28 17:34:21 +09:00
Skinning User pattern matching 2018-04-25 16:32:06 +09:00
Storyboards Rename GameBeatmap -> BindableBeatmap 2018-06-06 20:16:20 +09:00
Tests Use VirtualBeatmapTrack in testcases 2018-06-28 11:45:48 +09:00
Users Updated UserStatus.cs to make more sense(UNTESTED) 2018-04-26 12:57:24 +02:00
Utils Implement DebugUtils locally 2018-06-06 18:33:10 +09:00
osu!.res And then everything became one 2017-09-19 16:06:58 +09:00
osu.Game.csproj Update framework and other nuget dependencies 2018-06-26 12:10:56 +09:00
osu.nuspec Update license year. 2018-01-22 18:22:38 +01:00
OsuGame.cs Split out logic for subsequent log message and apply action to only itself 2018-06-21 14:50:42 +09:00
OsuGameBase.cs Merge branch 'master' into multiple_previews_different_overlays 2018-06-12 19:26:51 +09:00