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e1d93a7d9c
Having these be separate implementations sounded awesome at the time, but it only ever led to confusion. There's no practical difference if, for example, catch sees hitobjects with `IHasPosition` instead of `IHasXPosition`. |
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.. | ||
Drawables | ||
Legacy | ||
Pooling | ||
Types | ||
BarLineGenerator.cs | ||
BezierConverter.cs | ||
HitObject.cs | ||
HitObjectLifetimeEntry.cs | ||
HitObjectParser.cs | ||
HitObjectProperty.cs | ||
IBarLine.cs | ||
PathControlPoint.cs | ||
SliderEventGenerator.cs | ||
SliderPath.cs | ||
SliderPathExtensions.cs | ||
SyntheticHitObjectEntry.cs |