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e1d93a7d9c
Having these be separate implementations sounded awesome at the time, but it only ever led to confusion. There's no practical difference if, for example, catch sees hitobjects with `IHasPosition` instead of `IHasXPosition`. |
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ConvertHitCircle.cs | ||
ConvertHitObject.cs | ||
ConvertHitObjectParser.cs | ||
ConvertHold.cs | ||
ConvertSlider.cs | ||
ConvertSpinner.cs | ||
LegacyRulesetExtensions.cs |