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osu-lazer/osu.Game.Rulesets.Taiko
Dean Herbert 1566882dc4
Merge pull request #10338 from Game4all/perf-calculator-remove-working-beatmap
Remove WorkingBeatmap from PerformanceCalculator
2020-10-07 20:04:24 +09:00
..
Audio Reverse inheritance order of SkinnableSound's pause logic 2020-09-30 15:45:14 +09:00
Beatmaps Allow one hitobject in taiko beatmap converter edge case 2020-09-18 13:06:41 +09:00
Difficulty Remove unecessary using references. 2020-10-02 19:41:24 +02:00
Edit Avoid unnecessary object updates from SelectionHandlers 2020-09-28 15:33:49 +09:00
Judgements Adjust health increase for drum roll tick to match new max result 2020-10-03 12:16:22 +02:00
Mods Implement random mod for taiko 2020-03-23 12:09:30 +09:00
Objects Replace assignment references to HitResult.Miss with Judgement.MinResult 2020-10-02 23:31:24 +02:00
Properties Merge remote-tracking branch 'upstream/master' into android 2019-01-29 18:13:43 -06:00
Replays Fix autoplay generators failing on empty hitobjects lists 2020-09-28 15:38:54 +09:00
Resources Add a few tests 2020-07-16 01:35:38 +09:00
Scoring Replace comparison references to HitResult.Miss with IsHit 2020-10-02 23:31:24 +02:00
Skinning Fix legacy taiko skins showing double judgements 2020-10-07 18:36:40 +09:00
UI Remove unnecessary IsSeeking checks from taiko drum implementation 2020-10-05 14:27:51 +09:00
osu.Game.Rulesets.Taiko.csproj Update .Net Standard projects to 2.1 2019-11-18 18:35:58 +08:00
TaikoInputManager.cs Fix remaining issues 2019-02-28 13:31:40 +09:00
TaikoRuleset.cs Remove unused WorkingBeatmap argument. 2020-10-03 16:51:22 +02:00
TaikoSkinComponent.cs Update naming 2019-08-30 15:13:29 +09:00
TaikoSkinComponents.cs Merge branch 'master' into adjust-hit-result-types 2020-10-01 16:19:07 +09:00