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osu-lazer/osu.Game/Screens/Edit
Berkan Diler fccdbffa93 Use MathF instead of Math- functions when possible
MathF-functions are faster than the Math-counterpart and it looks cleaner, so use MathF when we cast to float or int anyway.
2019-11-25 00:45:42 +01:00
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Components Apply CornerExponent fixes 2019-11-22 19:49:20 +09:00
Compose Use MathF instead of Math- functions when possible 2019-11-25 00:45:42 +01:00
Design Better signify under construction screens in editor 2019-10-08 14:32:48 +09:00
Setup Better signify under construction screens in editor 2019-10-08 14:32:48 +09:00
Timing Merge remote-tracking branch 'upstream/master' into editor-timing-screen-2 2019-11-06 16:22:55 +09:00
BindableBeatDivisor.cs Softly handle invalid beat divisors instead of throwing 2019-11-08 17:28:11 +09:00
Editor.cs Merge remote-tracking branch 'upstream/master' into selection-hitsound-addition 2019-11-12 10:44:53 +09:00
EditorBeatmap.cs Rename to StartTimeChanged and add xmldocs 2019-10-03 14:37:16 +09:00
EditorClock.cs .NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK. 2019-11-20 13:37:47 +01:00
EditorScreen.cs Make EditorScreen abstract 2019-10-09 16:04:58 +09:00
EditorScreenMode.cs Fix remaining issues 2019-02-28 13:31:40 +09:00
EditorScreenWithTimeline.cs Extract timeline and layout logic from ComposeScreen 2019-10-09 16:05:55 +09:00
EditorWorkingBeatmap.cs implement video parsing 2019-08-30 23:19:34 +03:00
IEditorBeatmap.cs Add secondary interface for further abstraction 2019-08-29 16:26:39 +09:00