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mirror of https://github.com/ppy/osu.git synced 2024-12-15 10:42:54 +08:00
osu-lazer/osu.Game.Rulesets.Taiko
2022-05-03 16:06:20 +09:00
..
Beatmaps Update all usages of RulesetID and Ruleset.ID to use Ruleset.OnlineID 2022-01-27 15:38:03 +09:00
Difficulty Ignore zero-sections on a per-case basis 2022-05-03 16:06:20 +09:00
Edit Ensure EditorBeatmap.Update is called inside PerformOnSelection calls 2021-05-23 21:22:35 +09:00
Judgements Adjust health increase for drum roll tick to match new max result 2020-10-03 12:16:22 +02:00
Mods Shorten class name of ModCreatedReplayUser 2022-03-31 11:34:23 +09:00
Objects Use perfect osu!(stable) strong scale value 2022-04-05 03:04:53 +03:00
Properties Merge remote-tracking branch 'upstream/master' into android 2019-01-29 18:13:43 -06:00
Replays Add replay statistics frames to FramedReplayInputHandler 2022-01-31 18:53:47 +09:00
Resources Fix BPM multiplier not working in all cases 2021-01-12 17:50:22 +09:00
Scoring Remove unnecessary ctor arguments 2022-03-15 12:34:58 +09:00
Skinning Handle all skin component types explicitly 2022-04-23 03:34:05 +03:00
UI Merge branch 'master' into taiko-classic-aspect-ratio 2022-03-14 10:40:35 +09:00
osu.Game.Rulesets.Taiko.csproj Adjust package titles 2021-01-18 11:08:03 +09:00
TaikoInputManager.cs Fix remaining issues 2019-02-28 13:31:40 +09:00
TaikoRuleset.cs Remove unnecessary ctor argument 2022-03-15 12:37:39 +09:00
TaikoSkinComponent.cs Update naming 2019-08-30 15:13:29 +09:00
TaikoSkinComponents.cs Reintroduce KiaiHitExplosion as skinnable 2020-11-12 18:29:22 +09:00