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As described in #24248, the workaround employed by `GlobalActionContainer`, wherein it tried to handle actions with priority before its children by being placed in front of the children and not _actually containing_ said children, is blocking the resolution of some rather major input handling issues that allow key releases to be received by deparented drawables. To resolve, migrate `GlobalActionContainer` to use `Prioritised`, which can be done without regressing certain mouse button flows after ppy/osu-framework#5966. |
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.. | ||
Multiplayer | ||
OnlinePlay | ||
Spectator | ||
DependencyProvidingContainer.cs | ||
EditorClockTestScene.cs | ||
EditorSavingTestScene.cs | ||
EditorTestScene.cs | ||
LegacySkinPlayerTestScene.cs | ||
ModPerfectTestScene.cs | ||
ModTestScene.cs | ||
OsuGameTestScene.cs | ||
OsuGridTestScene.cs | ||
OsuManualInputManagerTestScene.cs | ||
OsuTestScene.cs | ||
PlacementBlueprintTestScene.cs | ||
PlayerTestScene.cs | ||
RateAdjustedBeatmapTestScene.cs | ||
ScreenTestScene.cs | ||
ScrollingTestContainer.cs | ||
SelectionBlueprintTestScene.cs | ||
SkinnableTestScene.cs | ||
TestPlayer.cs | ||
TestReplayPlayer.cs | ||
TestUserLookupCache.cs |