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Break
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
HUD
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Fix bar hit error meter labels not clearing when setting to none
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2022-10-27 23:59:01 -07:00 |
PlayerSettings
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Fix test failures and rename configuration value to match better
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2022-11-02 18:15:18 +09:00 |
BeatmapMetadataDisplay.cs
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Fix player loader not accepting star difficulty updates after display
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2022-07-02 09:17:38 +03:00 |
BreakOverlay.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
BreakTracker.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
ComboEffects.cs
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Move all usage of GameplayClock to IGameplayClock
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2022-08-15 18:30:53 +09:00 |
DimmableStoryboard.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
EpilepsyWarning.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
FailAnimation.cs
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Update usages of RemoveInternal
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2022-08-29 15:57:40 +09:00 |
FailOverlay.cs
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Update save score button to check availability after import
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2022-07-15 23:39:52 +03:00 |
GameplayClockContainer.cs
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Rename GameplayAdjustments -> AdjustmentsFromMods
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2022-09-08 17:14:06 +09:00 |
GameplayClockExtensions.cs
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Rename GameplayAdjustments -> AdjustmentsFromMods
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2022-09-08 17:14:06 +09:00 |
GameplayMenuOverlay.cs
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Update parameter discards
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2022-06-24 21:26:19 +09:00 |
GameplayState.cs
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Fix TestSceneReplayRecorder not using score provided by gameplay state
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2022-07-25 05:21:27 +03:00 |
HotkeyExitOverlay.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
HotkeyRetryOverlay.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
HUDOverlay.cs
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Add "Component" prefix to lookup naming
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2022-11-09 17:46:43 +09:00 |
IGameplayClock.cs
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Rename GameplayAdjustments -> AdjustmentsFromMods
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2022-09-08 17:14:06 +09:00 |
ILocalUserPlayInfo.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
KeyCounter.cs
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Use DI to provide dependencies for KPS Calculator and improve input
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2022-08-08 21:54:06 +02:00 |
KeyCounterAction.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
KeyCounterDisplay.cs
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Start key counter / gameplay leaderboard hidden to avoid initial fade out
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2022-09-27 17:25:24 +09:00 |
KeyCounterKeyboard.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
KeyCounterMouse.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
MasterGameplayClockContainer.cs
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Cleanup all other leftover binding instantiation
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2022-09-25 16:02:40 -04:00 |
OffsetCorrectionClock.cs
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Split OffsetCorrectionClock out of MasterGameplayClockContainer
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2022-08-18 18:54:10 +09:00 |
PauseOverlay.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
Player.cs
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Keep cursor hiding feature to gameplay screens for now
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2022-10-20 03:44:58 +03:00 |
PlayerConfiguration.cs
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Ensure gameplay leaderboard hides with rest of HUD when it should
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2022-09-13 18:45:11 +09:00 |
PlayerLoader.cs
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Adjust durations and make start off screen
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2022-10-18 15:01:53 +09:00 |
ReplayPlayer.cs
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Use same logic as KeyCounterDisplay
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2022-09-27 15:01:18 +09:00 |
ReplayPlayerLoader.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
ResumeOverlay.cs
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Change most ruleset-accessible string types to Localisable strings
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2022-08-10 15:51:11 -04:00 |
RoomSubmittingPlayer.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
SaveFailedScoreButton.cs
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Fix playlist items showing download button briefly during initial local presence checks
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2022-09-08 17:10:45 +09:00 |
ScreenSuspensionHandler.cs
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Make GameplayClockContainer also an IGameplayClock and expose to remaining tests
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2022-08-15 18:30:53 +09:00 |
ScreenWithBeatmapBackground.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
SkipOverlay.cs
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Adjust auto-skip to skip multiple times if necessary
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2022-11-03 13:52:29 +09:00 |
SoloPlayer.cs
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Use same logic as KeyCounterDisplay
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2022-09-27 15:01:18 +09:00 |
SoloSpectator.cs
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Separate passed/failed states from calling EndGameplay
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2022-08-24 10:36:13 +03:00 |
SoloSpectatorPlayer.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
SpectatorPlayer.cs
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Move the CreateConvertibleReplayFrame() into the base ruleset class for avoid api breaking change in the customized ruleset.
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2022-09-10 11:07:23 +08:00 |
SpectatorPlayerLoader.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
SpectatorResultsScreen.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
SquareGraph.cs
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Clean up
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2022-09-17 15:05:25 +01:00 |
SubmittingPlayer.cs
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Fix potential invalid operation exception in SubmittingPlayer token retrieval
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2022-10-17 03:26:29 +03:00 |