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osu-lazer/osu.Game.Rulesets.Taiko/Objects/Drawables
Chandler Stowell d2775680e6 use stack to pass action state when applying hit results
this removes closure allocations
2024-01-24 13:13:45 -05:00
..
DrawableBarLine.cs Partial everything 2022-11-27 00:00:27 +09:00
DrawableDrumRoll.cs use stack to pass action state when applying hit results 2024-01-24 13:13:45 -05:00
DrawableDrumRollTick.cs use stack to pass action state when applying hit results 2024-01-24 13:13:45 -05:00
DrawableFlyingHit.cs use stack to pass action state when applying hit results 2024-01-24 13:13:45 -05:00
DrawableHit.cs use stack to pass action state when applying hit results 2024-01-24 13:13:45 -05:00
DrawableStrongNestedHit.cs use stack to pass action state when applying hit results 2024-01-24 13:13:45 -05:00
DrawableSwell.cs use stack to pass action state when applying hit results 2024-01-24 13:13:45 -05:00
DrawableSwellTick.cs use stack to pass action state when applying hit results 2024-01-24 13:13:45 -05:00
DrawableTaikoHitObject.cs Move all remaining osu!taiko sample playback logic out of DrawableHitObjects 2023-06-30 15:21:34 +09:00
DrawableTaikoStrongableHitObject.cs Partial everything 2022-11-27 00:00:27 +09:00