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If `createRandomScore()` happened to randomly pick the highest total score when called with `friend` as the sole argument, that particular score would not be pink. `GetScoreByUsername()` would arbitrarily pick the first score for the user, so in this particular case where a friend had the number 1 score, the test would wrongly fail. Fix by checking whether any of the 3 added friend scores have received the pink colour. Because there is more than 1 friend score in the test, doing so ensures that at least one of those should eventually become pink (because, obviously, you can't have two scores at number 1). |
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Audio | ||
Background | ||
Beatmaps | ||
Collections | ||
Colours | ||
Components | ||
Editing | ||
Gameplay | ||
Menus | ||
Mods | ||
Multiplayer | ||
Navigation | ||
Online | ||
Playlists | ||
Ranking | ||
Settings | ||
SongSelect | ||
UserInterface | ||
TestMultiplayerComponents.cs | ||
TestSceneOsuScreenStack.cs |