.. |
Checks
|
Fix code quality issues
|
2024-03-26 10:55:49 +01:00 |
ManiaPlacementBlueprintTestScene.cs
|
Refactor PlacementBlueprint to not be hitobject specific
|
2024-09-24 20:31:00 +02:00 |
ManiaSelectionBlueprintTestScene.cs
|
Manual fixes to reduce warnings to zero
|
2023-06-24 01:52:53 +09:00 |
TestSceneEditor.cs
|
Add failing test case
|
2024-07-08 16:28:33 +02:00 |
TestSceneHoldNotePlacementBlueprint.cs
|
Refactor PlacementBlueprint to not be hitobject specific
|
2024-09-24 20:31:00 +02:00 |
TestSceneHoldNoteSelectionBlueprint.cs
|
Automated pass
|
2023-06-24 01:00:03 +09:00 |
TestSceneManiaBeatSnapGrid.cs
|
Remove redundant qualifier
|
2024-06-14 14:12:55 +02:00 |
TestSceneManiaComposeScreen.cs
|
Automated pass
|
2023-06-24 01:00:03 +09:00 |
TestSceneManiaEditorSaving.cs
|
Fix tests
|
2024-10-03 13:11:02 +02:00 |
TestSceneManiaHitObjectComposer.cs
|
Add test coverage
|
2024-06-12 15:43:33 +02:00 |
TestSceneManiaSelectionHandler.cs
|
Add test case covering failure
|
2024-09-17 13:07:52 +02:00 |
TestSceneNotePlacementBlueprint.cs
|
Refactor PlacementBlueprint to not be hitobject specific
|
2024-09-24 20:31:00 +02:00 |
TestSceneNoteSelectionBlueprint.cs
|
Automated pass
|
2023-06-24 01:00:03 +09:00 |
TestSceneObjectPlacement.cs
|
Use more generic wording for future-proofing
|
2023-02-19 15:06:40 +01:00 |
TestSceneOpenEditorTimestampInMania.cs
|
Reorder and simplify private helper methods
|
2023-11-21 15:05:51 +09:00 |