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Timeline
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Only run regeneration when passing a new min/max tick boundary
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2020-10-09 16:47:29 +09:00 |
BeatDivisorControl.cs
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Update osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs
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2020-03-18 00:04:03 +02:00 |
BlueprintContainer.cs
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Trigger a hitobject update after blueprint drag ends
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2020-09-28 15:37:06 +09:00 |
CircularDistanceSnapGrid.cs
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Fix distance snap grid showing incorrect colouring
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2020-01-28 11:59:21 +09:00 |
ComposeBlueprintContainer.cs
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Fix new placement hitobjects in the editor not getting the default sample added
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2020-09-28 15:36:13 +09:00 |
DistanceSnapGrid.cs
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Change snapping to be screen space coordinate based
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2020-05-20 21:00:29 +09:00 |
DragBox.cs
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Split out classes and simplify construction of buttons
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2020-10-01 16:34:34 +09:00 |
EditorPlayfieldBorder.cs
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Update licence header (and remove year)
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2019-01-24 17:43:03 +09:00 |
MoveSelectionEvent.cs
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Remove unused ScreenSpaceStartPosition field
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2020-01-23 14:30:25 +09:00 |
SelectionBox.cs
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Avoid recreating child hierarchy when unnecessary
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2020-10-01 16:36:03 +09:00 |
SelectionBoxDragHandle.cs
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Split out classes and simplify construction of buttons
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2020-10-01 16:34:34 +09:00 |
SelectionBoxDragHandleButton.cs
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Split out classes and simplify construction of buttons
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2020-10-01 16:34:34 +09:00 |
SelectionHandler.cs
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Use batch change application in many places that can benefit from it
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2020-10-06 22:10:07 +09:00 |