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Audio
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Add sample lifetime constraints for taiko
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2020-07-26 17:50:25 +02:00 |
Beatmaps
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Allow one hitobject in taiko beatmap converter edge case
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2020-09-18 13:06:41 +09:00 |
Difficulty
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Fix n^2 characteristic in taiko diffcalc
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2020-09-19 14:52:05 +09:00 |
Edit
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Avoid unnecessary object updates from SelectionHandlers
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2020-09-28 15:33:49 +09:00 |
Judgements
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Use new hit results in taiko
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2020-09-29 16:33:38 +09:00 |
Mods
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Implement random mod for taiko
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2020-03-23 12:09:30 +09:00 |
Objects
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Revert unintended changes
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2020-09-29 16:39:29 +09:00 |
Properties
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Merge remote-tracking branch 'upstream/master' into android
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2019-01-29 18:13:43 -06:00 |
Replays
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Fix autoplay generators failing on empty hitobjects lists
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2020-09-28 15:38:54 +09:00 |
Resources
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Add a few tests
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2020-07-16 01:35:38 +09:00 |
Scoring
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Update judgement processors with new hit results
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2020-09-29 16:33:38 +09:00 |
Skinning
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Use new hit results in taiko
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2020-09-29 16:33:38 +09:00 |
UI
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Merge branch 'master' into scoring-standardisation
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2020-09-29 16:33:38 +09:00 |
osu.Game.Rulesets.Taiko.csproj
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Update .Net Standard projects to 2.1
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2019-11-18 18:35:58 +08:00 |
TaikoInputManager.cs
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Fix remaining issues
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2019-02-28 13:31:40 +09:00 |
TaikoRuleset.cs
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Update class exclusion for dynamic compilation
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2020-09-04 20:41:08 +09:00 |
TaikoSkinComponent.cs
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Update naming
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2019-08-30 15:13:29 +09:00 |
TaikoSkinComponents.cs
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Add lookups for strong hit explosions
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2020-09-20 19:40:30 +02:00 |