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Internal offset adjust is based on [survey results](https://docs.google.com/forms/d/1bWdwN9LPB4dJsqh2NO4z0HBiMiod1k8-tJN5oca-1Iw/edit) results (mean: 17.95, median: 24.5) with slight skewing based on cherry-picking results and personal experiences. For users which have had the setting disabled: <img width="1380" height="774" alt="osu! 2026-05-21 at 09 19 06" src="https://github.com/user-attachments/assets/0526517a-fa0b-485b-ac1b-b61b2fccd2af" /> For users which are already using it: <img width="1380" height="774" alt="osu! 2026-05-21 at 09 20 24" src="https://github.com/user-attachments/assets/1bd77b39-5d75-43e8-8fe1-b324064b25fa" /> Note the button is intentionally hidden to avoid any confusion (it's inverse now, so some users may mistakenly click it). Assume if a user is already on the new engine, they are happy with it. Test migration dialog in startup game flow using: ```diff diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 4bd5ab83a3..091af6d428 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -1315,6 +1315,8 @@ protected override void LoadComplete() /// </remarks> private void applyConfigMigrations() { + dialogOverlay.Push(new MigrateNewAudioDialog(true)); + // arrives as 2020.123.0-lazer string rawVersion = LocalConfig.Get<string>(OsuSetting.Version); ``` --------- Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
40 lines
1.0 KiB
C#
40 lines
1.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Configuration;
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using osu.Game.Overlays;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public partial class TestSceneMigrateAudioDialog : OsuManualInputManagerTestScene
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{
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private DialogOverlay overlay = null!;
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("create dialog overlay", () => Child = overlay = new DialogOverlay());
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}
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[Test]
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public void TestWasUsing()
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{
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AddStep("create dialog", () =>
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{
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overlay.Push(new MigrateNewAudioDialog(true));
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});
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}
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[Test]
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public void TestNotUsing()
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{
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AddStep("create dialog", () =>
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{
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overlay.Push(new MigrateNewAudioDialog(false));
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});
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}
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}
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}
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