Internal offset adjust is based on [survey
results](https://docs.google.com/forms/d/1bWdwN9LPB4dJsqh2NO4z0HBiMiod1k8-tJN5oca-1Iw/edit)
results (mean: 17.95, median: 24.5) with slight skewing based on
cherry-picking results and personal experiences.
For users which have had the setting disabled:
<img width="1380" height="774" alt="osu! 2026-05-21 at 09 19 06"
src="https://github.com/user-attachments/assets/0526517a-fa0b-485b-ac1b-b61b2fccd2af"
/>
For users which are already using it:
<img width="1380" height="774" alt="osu! 2026-05-21 at 09 20 24"
src="https://github.com/user-attachments/assets/1bd77b39-5d75-43e8-8fe1-b324064b25fa"
/>
Note the button is intentionally hidden to avoid any confusion (it's
inverse now, so some users may mistakenly click it). Assume if a user is
already on the new engine, they are happy with it.
Test migration dialog in startup game flow using:
```diff
diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs
index 4bd5ab83a3..091af6d428 100644
--- a/osu.Game/OsuGame.cs
+++ b/osu.Game/OsuGame.cs
@@ -1315,6 +1315,8 @@ protected override void LoadComplete()
/// </remarks>
private void applyConfigMigrations()
{
+ dialogOverlay.Push(new MigrateNewAudioDialog(true));
+
// arrives as 2020.123.0-lazer
string rawVersion = LocalConfig.Get<string>(OsuSetting.Version);
```
---------
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>