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osu-lazer/osu.Game.Rulesets.Catch/Edit
Dean Herbert 6dcd9427ac Remove bindable usage in PathControlPoint
This is quite a breaking change, but I think it is beneficial due to the large amount of usage of this class.

I originally intended just to remove the allocations of the two delegates handling the `Changed` flow internally, but as nothing was really using the bindables for anything more than a general "point has changed" case, this felt like a better direction.
2021-08-26 12:33:53 +09:00
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Blueprints Remove bindable usage in PathControlPoint 2021-08-26 12:33:53 +09:00
BananaShowerCompositionTool.cs Add icon for composition tools 2021-06-23 09:34:11 +09:00
CatchBlueprintContainer.cs Add basic juice stream selection blueprint 2021-06-22 17:20:13 +09:00
CatchEditorPlayfield.cs Replace usage of CatcherArea.MovableCatcher with Catcher 2021-07-19 19:52:40 +09:00
CatchHitObjectComposer.cs Add empty juice stream placement blueprint (no implementation) 2021-07-22 15:47:23 +09:00
CatchHitObjectUtils.cs Add function of computing position range occupied by hit objects 2021-07-21 16:06:34 +09:00
CatchSelectionHandler.cs Remove bindable usage in PathControlPoint 2021-08-26 12:33:53 +09:00
DrawableCatchEditorRuleset.cs Disable caught object stacking in editor 2021-06-22 17:20:13 +09:00
FruitCompositionTool.cs Add icon for composition tools 2021-06-23 09:34:11 +09:00
JuiceStreamCompositionTool.cs Add empty juice stream placement blueprint (no implementation) 2021-07-22 15:47:23 +09:00
PositionRange.cs Guard against empty range in PositionRange 2021-07-22 13:29:32 +09:00