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osu-lazer/osu.Game/Rulesets/Edit/Checks/Components/ICheck.cs
Naxess b7bc42e0d3 Rename "playableBeatmap" check arg to "beatmap"
The working beatmap is now in the context, so it's easier to distinguish beatmap type, hence no need for this prefix.
2021-05-12 02:34:16 +02:00

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1.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Beatmaps;
namespace osu.Game.Rulesets.Edit.Checks.Components
{
/// <summary>
/// A specific check that can be run on a beatmap to verify or find issues.
/// </summary>
public interface ICheck
{
/// <summary>
/// The metadata for this check.
/// </summary>
public CheckMetadata Metadata { get; }
/// <summary>
/// All possible templates for issues that this check may return.
/// </summary>
public IEnumerable<IssueTemplate> PossibleTemplates { get; }
/// <summary>
/// Runs this check and returns any issues detected for the provided beatmap.
/// </summary>
/// <param name="beatmap">The playable beatmap of the beatmap to run the check on.</param>
/// <param name="context">The beatmap verifier context associated with the beatmap.</param>
public IEnumerable<Issue> Run(IBeatmap beatmap, BeatmapVerifierContext context);
}
}