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osu-lazer/osu.Game.Rulesets.Osu.Tests
Bartłomiej Dach 168a828f23
Revert "Block input to objects lying under already-hit hitcircles when classic note lock is active"
This reverts commit 03c61a573e.

The goal here was to handle an edge case discovered during work on note
lock, wherein it was determined that on stable hit circles would block
input from reaching objects underneath them. However, the change
mentioned above did that _too_ hard and caused overlaps to also be
blocked even long past a hit circle has been faded out.

Revert the change pending further (and more careful) investigation.
2023-09-08 10:11:21 +02:00
..
.vscode Update vscode launch.json files for all other projects 2022-02-25 14:28:54 +01:00
Editor Merge branch 'master' into fix-slider-reversing 2023-08-21 09:29:46 +02:00
Mods Rename SliderVelocity to SliderVelocityMultiplier to distinguish from Velocity 2023-09-06 19:01:08 +09:00
Resources Add custom cursor-ripple to cover skinnability in test 2023-05-01 09:33:37 +02:00
LegacyMainCirclePieceTest.cs Partial everything 2022-11-27 00:00:27 +09:00
osu.Game.Rulesets.Osu.Tests.csproj Re-centralise BannedApiAnalysers nuget package 2023-02-11 19:36:40 +09:00
OsuBeatmapConversionTest.cs Add failing test cases covering NaN-timing-point sliders 2023-07-08 23:24:38 +02:00
OsuDifficultyCalculatorTest.cs Add failing test cases covering NaN-timing-point sliders 2023-07-08 23:24:38 +02:00
OsuHitObjectGenerationUtilsTest.cs Add test coverage for slider transformations 2022-12-07 23:50:01 +01:00
OsuLegacyModConversionTest.cs Add failing legacy mod conversion test cases 2023-07-09 16:09:25 +02:00
OsuSkinnableTestScene.cs Partial everything 2022-11-27 00:00:27 +09:00
StackingTest.cs Automated pass 2023-06-24 01:00:03 +09:00
TestPlayfieldBorder.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneAccuracyHeatmap.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneCursorParticles.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneCursorTrail.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneDrawableJudgement.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneFollowPoints.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneGameplayCursor.cs Implement ripples (legacy and default) 2023-04-30 14:48:03 +09:00
TestSceneHitCircle.cs Contain entirety of legacy notelock badness inside the hit policy 2023-08-24 08:52:49 +02:00
TestSceneHitCircleApplication.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneHitCircleArea.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneHitCircleComboChange.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneHitCircleHidden.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneHitCircleKiai.cs Fix hit circle kiai test scene not always working as expected 2023-01-25 18:46:52 +09:00
TestSceneHitCircleLateFade.cs Fix HitCircleLateFade failures due to hitcircle not being loaded when applying mods 2023-09-05 23:35:03 +02:00
TestSceneHitCircleLongCombo.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneLegacyBeatmapSkin.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneLegacyHitPolicy.cs Revert "Block input to objects lying under already-hit hitcircles when classic note lock is active" 2023-09-08 10:11:21 +02:00
TestSceneMissHitWindowJudgements.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneNoSpinnerStacking.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneOsuHitObjectSamples.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneOsuPlayer.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneOsuTouchInput.cs test(TestSceneOsuTouchInput): fix InputTrigger depth 2023-06-18 18:26:08 +02:00
TestSceneResumeOverlay.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneShaking.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneSkinFallbacks.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneSlider.cs Add ability to toggle snaking in slider test scene 2023-05-02 16:26:56 +09:00
TestSceneSliderApplication.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneSliderComboChange.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneSliderFollowCircleInput.cs Rename SliderVelocity to SliderVelocityMultiplier to distinguish from Velocity 2023-09-06 19:01:08 +09:00
TestSceneSliderHidden.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneSliderInput.cs Rename SliderVelocity to SliderVelocityMultiplier to distinguish from Velocity 2023-09-06 19:01:08 +09:00
TestSceneSliderSnaking.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneSmoke.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneSpinner.cs Make HitSampleInfo.Bank non-nullable 2023-05-16 18:12:56 +09:00
TestSceneSpinnerApplication.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneSpinnerHidden.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneSpinnerJudgement.cs Add test scene for checking spinner judgements 2023-07-29 00:49:21 +02:00
TestSceneSpinnerRotation.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneStartTimeOrderedHitPolicy.cs Rename SliderVelocity to SliderVelocityMultiplier to distinguish from Velocity 2023-09-06 19:01:08 +09:00
TestSceneTrianglesSpinnerRotation.cs Partial everything 2022-11-27 00:00:27 +09:00