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osu-lazer/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonReverseArrow.cs
2022-11-27 00:00:27 +09:00

55 lines
1.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
public partial class ArgonReverseArrow : CompositeDrawable
{
private Bindable<Color4> accentColour = null!;
private SpriteIcon icon = null!;
[BackgroundDependencyLoader]
private void load(DrawableHitObject hitObject)
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
InternalChildren = new Drawable[]
{
new Circle
{
Size = new Vector2(40, 20),
Colour = Color4.White,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
icon = new SpriteIcon
{
Icon = FontAwesome.Solid.AngleDoubleRight,
Size = new Vector2(16),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
};
accentColour = hitObject.AccentColour.GetBoundCopy();
accentColour.BindValueChanged(accent => icon.Colour = accent.NewValue.Darken(4), true);
}
}
}