// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects; using osuTK; using osuTK.Graphics; namespace osu.Game.Rulesets.Osu.Skinning.Argon { public partial class ArgonReverseArrow : CompositeDrawable { private Bindable accentColour = null!; private SpriteIcon icon = null!; [BackgroundDependencyLoader] private void load(DrawableHitObject hitObject) { Anchor = Anchor.Centre; Origin = Anchor.Centre; Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2); InternalChildren = new Drawable[] { new Circle { Size = new Vector2(40, 20), Colour = Color4.White, Anchor = Anchor.Centre, Origin = Anchor.Centre, }, icon = new SpriteIcon { Icon = FontAwesome.Solid.AngleDoubleRight, Size = new Vector2(16), Anchor = Anchor.Centre, Origin = Anchor.Centre, }, }; accentColour = hitObject.AccentColour.GetBoundCopy(); accentColour.BindValueChanged(accent => icon.Colour = accent.NewValue.Darken(4), true); } } }