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This allows each implementation to have control over scheduling. Without this, the solo implementation would not be able to handle quit events while watching a player, as it would push a child (gameplay) screen to the stack where the `SpectatorScreen` would usually be. |
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.. | ||
MasterClockState.cs | ||
MultiSpectatorLeaderboard.cs | ||
MultiSpectatorPlayer.cs | ||
MultiSpectatorPlayerLoader.cs | ||
MultiSpectatorResultsScreen.cs | ||
MultiSpectatorScreen.cs | ||
PlayerArea.cs | ||
PlayerGrid_Cell.cs | ||
PlayerGrid.cs | ||
SpectatorPlayerClock.cs | ||
SpectatorSyncManager.cs |