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osu-lazer/osu.Game/Overlays/Toolbar.cs
Dean Herbert cc0f61f545 Merge branch 'refs/heads/master' into dependency-injection
# Conflicts:
#	osu-framework
#	osu.Game/GameModes/OsuGameMode.cs
#	osu.Game/GameModes/Play/Player.cs
#	osu.Game/OsuGame.cs
#	osu.Game/Overlays/MusicController.cs
#	osu.Game/Overlays/Options/EditorSection.cs
#	osu.Game/Overlays/Options/Input/MouseOptions.cs
#	osu.Game/Overlays/Options/Online/InGameChatOptions.cs
#	osu.Game/Overlays/Options/SkinSection.cs
2016-11-12 20:18:26 +09:00

124 lines
4.2 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Transformations;
using osu.Game.Configuration;
using osu.Game.GameModes.Play;
using osu.Game.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Allocation;
namespace osu.Game.Overlays
{
public class Toolbar : OverlayContainer
{
private const float height = 50;
public Action OnSettings;
public Action OnHome;
public Action<PlayMode> OnPlayModeChange;
public Action OnMusicController;
private ToolbarModeSelector modeSelector;
private ToolbarButton userButton;
private const int transition_time = 200;
protected override void PopIn()
{
MoveToY(0, transition_time, EasingTypes.OutQuint);
FadeIn(transition_time, EasingTypes.OutQuint);
}
protected override void PopOut()
{
MoveToY(-DrawSize.Y, transition_time, EasingTypes.InQuint);
FadeOut(transition_time, EasingTypes.InQuint);
}
public Toolbar()
{
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = new Color4(0.1f, 0.1f, 0.1f, 0.4f)
},
new FlowContainer
{
Direction = FlowDirection.HorizontalOnly,
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Children = new Drawable[]
{
new ToolbarButton
{
Icon = FontAwesome.fa_gear,
TooltipMain = "Settings",
TooltipSub = "Change your settings",
Action = () => OnSettings?.Invoke()
},
new ToolbarButton
{
Icon = FontAwesome.fa_home,
TooltipMain = "Home",
TooltipSub = "Return to the main menu",
Action = () => OnHome?.Invoke()
},
modeSelector = new ToolbarModeSelector
{
OnPlayModeChange = OnPlayModeChange
}
}
},
new FlowContainer
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Direction = FlowDirection.HorizontalOnly,
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Children = new []
{
new ToolbarButton
{
Icon = FontAwesome.fa_music,
Action = () => OnMusicController?.Invoke()
},
new ToolbarButton
{
Icon = FontAwesome.fa_search
},
userButton = new ToolbarButton
{
Icon = FontAwesome.fa_user,
},
new ToolbarButton
{
Icon = FontAwesome.fa_bars
},
}
}
};
RelativeSizeAxes = Axes.X;
Size = new Vector2(1, height);
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
userButton.Text = config.Get<string>(OsuConfig.Username);
}
public void SetGameMode(PlayMode mode) => modeSelector.SetGameMode(mode);
}
}