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mirror of https://github.com/ppy/osu.git synced 2024-12-15 23:23:04 +08:00
osu-lazer/osu.Game/Screens/Edit
Bartłomiej Dach ac44f6f679 Ensure control point group exists after move
If the control point group moved was empty, it would not be created due
to a lack of ControlPointInfo.Add() calls.
2020-10-07 23:10:28 +02:00
..
Components Update to consume framework fixes 2020-09-30 20:28:02 +09:00
Compose Merge branch 'master' into editor-beatmap-batch-change-support 2020-10-07 14:08:49 +09:00
Design Avoid destroying editor screens when changing between modes 2020-09-24 17:03:54 +09:00
Setup Add arbirary precision specification for now 2020-10-07 14:26:01 +09:00
Timing Ensure control point group exists after move 2020-10-07 23:10:28 +02:00
BindableBeatDivisor.cs Use foreach 2020-01-28 16:04:13 +09:00
ClipboardContent.cs Add initial implementation of editor clipboard 2020-09-11 19:54:20 +09:00
Editor.cs Use batch change application in many places that can benefit from it 2020-10-06 22:10:07 +09:00
EditorBeatmap.cs Merge pull request #10391 from peppy/editor-setup-screen-difficulty-adjust 2020-10-07 16:33:10 +09:00
EditorChangeHandler.cs Merge branch 'master' into editor-timing-screen-change-handling 2020-10-05 15:40:43 +09:00
EditorClock.cs Increase backwards seek magnitude when the track is running 2020-10-06 17:53:12 +09:00
EditorScreen.cs Remove unused method 2020-10-02 16:14:27 +09:00
EditorScreenMode.cs Fix remaining issues 2019-02-28 13:31:40 +09:00
EditorScreenWithTimeline.cs Move ticks display to timeline 2020-10-01 18:16:30 +09:00
IEditorChangeHandler.cs Merge branch 'master' into editor-timing-screen-change-handling 2020-10-05 15:40:43 +09:00
LegacyEditorBeatmapPatcher.cs Add a very simple method of applying batch changes to EditorBeatmap 2020-10-06 22:10:07 +09:00
PromptForSaveDialog.cs Add cancel exit button 2020-09-09 20:04:25 +09:00